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King's Quest IV: The Perils of Rosella

Produced by: Sierra On-Line (1988)

King Graham is hanging up his adventurer’s cap for good! With his beautiful queen at his side and his kingdom momentarily at peace, he prepares to pass the symbol of his questing youth to his two children. But before he can speak, he collapses, struck down by foul magic! When all seems hopeless a faint voice emerges from the Magic Mirror, offering to help the dying king in return for Rosella's assistance. But when Good and Evil vie for the throne of Faerie, you can bet that no task is as simple as it seems. Soon, the ailing Faerie Queen has you on a quest of her own, to stop an evil sorceress from taking over. Journey to the faraway land of Tamir, encounter strange and interesting people as you attempt to save the Faerie world from impending darkness and embark on a frantic search for the one item that can save your father from certain death.

 

Game Facts:

This innovative epic invited players to step not into the boots of the now familiar adventure hero King Graham, but instead into the soft slippers of his young daughter Rosella – a bold step for 1988, when the audience for computer games was almost exclusively male.

Designer Roberta Williams' move to attract more female players to adventure gaming was a success, and King's Quest IV went to be one of the most successful games of the year.
From a technical standpoint King's Quest IV also scored big as the first commercial entertainment product to support optional music cards. Hollywood composer William Goldstein (Fame) provided the stereo soundtrack, adding new dimensions and motion to the presentation.
King's Quest IV was the first Sierra adventure to incoporate a day/night cycle allowing the player to experience different situations depending on the time of day.
Originally developped in a 256k AGI version, King's Quest IV was redone with Sierra's new SCI interpreter before its release. Players whose computers were not powerful enough to run the demanding 512k program we're still able to obtain the smaller version through the mail.
King's Quest IV was the first 3-D Animated Adventure to use Sierra's improved graphics system, and allowed the player to use a mouse to move their character around the landscape.

 

   
 
King's Quest IV (1988)

 

 

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