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#tslgame.deviantART.20060730 log

TSL Major Event - Chat Log - June 30th, 2006

[16:12:48] <Neil_R> Hello everyone! ;D
[16:12:53] <Neil_R> First off, I would like everyone for coming today: team, press, fans and even others out there that are just curious enough to attend. 8) Also DeviantArt for hosting this IRC server (which I hope doesn't crash). :P
[16:12:56] <Cesar_Bittar> Hi, everyone!
[16:13:01] <Neil_R> Those of you that have not changed your nicknames yet will be unable to do so until I set the channel to unmoderated status (-m). This chat is being logged, and an edited chatlog will appear on our site soon.
[16:13:09] <Neil_R> Just like other birthday events we've held in the past, the first hour will be reserved strictly for Press questions, and following that we will permit anyone to ask.
[16:13:18] <Neil_R> Questions will be asked in a first-come first-serve sequence, and in order to be fair to others please ask only ONE question when it is your turn. If your browser crashes or you have to leave for some reason, your question will still be kept in the queue. :)
[16:13:30] <Neil_R> Before we start, I would like to mention that some of the Press were given an advance copy of the demo we sent to Vivendi. They are permitted to ask questions directly or indirectly related to this demo, however just like any other question asked during this event, there is no guarantee they will be answered. Suffer!
[16:13:39] <Cesar_Bittar> We would like to thank Everyone for being hee!!! :)
[16:13:46] <Kokocat> ;D
[16:13:52] <Neil_R> Since all of you were able to attend this event on time, I will also mention that we will be making this demo publicly available later on during this chat! ;D
[16:14:01] <Kokocat> ;D
[16:14:11] <Rosella> The only reason Neil's excited about this chat is because the suffer smilie is finally on the smilie list. :P
[16:14:16] <Deloria> lol
[16:14:19] <Neil_R> Now I'd like to introduce the Press who were able to attend... if I can find them :P
[16:14:20] <LouisianaNight> hehe
[16:14:23] <Cesar_Bittar> Suffer!
[16:14:24] <Deloria> lol
[16:14:31] <Raforver> Suffer!
[16:14:31] <Austin_Haynes_Music> Suffer!
[16:14:33] <Rosella> Same with Cesar :P
[16:14:33] <Neil_R> AlGiovetti from JustAdventure
[16:14:37] <Kokocat> Suffer!
[16:14:44] <Neil_R> Eivind from AdventureGamers
[16:14:59] <Neil_R> GGT^Azura from Girlz Game Too
[16:15:07] <Neil_R> along with anyone else with a GGT nickname :P
[16:15:38] <Neil_R> RemyWijngaart from Adventure Island
[16:15:53] <Neil_R> RobRoberts from Orange Lounge Radio
[16:15:57] <Neil_R> Rosemary from Quandary
[16:16:12] <Neil_R> and wedge is from Adventure Gamers as well
[16:16:19] <Karen_Soroe> big fan of adventuregamers (and gamer.no of course :) no wonder a norwegian is working there *love the underground section!
[16:17:23] <Neil_R> hmm hang on a sec, we just go another Press: qrious from Adventure Advocate
[16:17:36] <Neil_R> !add qrious
[16:17:41] <Neil_R> there we go
[16:17:41] <Say> We would like to thank everyone for attending, fans and media. Im glad you came to be with us today.
[16:17:58] <Neil_R> If you'd like to know who is here from the team, please visit the TSL Album at http://www.tsl-game.com/team/#album
[16:18:22] <Neil_R> is there anything else any of the directors would like to say before we start?
[16:18:33] <Cesar_Bittar> I'm excited :)
[16:18:44] <Owen_M> Thanks to everyone for coming :)
[16:18:55] <Say> Hello Mr Spear! :)
[16:19:05] <Richard_F> Just want to publicaly say hi to Peter Spear and our wonderful voice actors
[16:19:06] <Neil_R> oh I almost forgot
[16:19:07] <Richard_F> Welcome
[16:19:16] <Neil_R> we also have special guests here as well, such as Peter Spear
[16:19:27] <Neil_R> JasonVictor who is King Graham in our game
[16:19:40] <Neil_R> and Chris_Serico who is playing Connor
[16:19:42] <ChrisSerico_AKA_Connor> Hey folks! Glad to be a part of such an outstanding production!
[16:19:48] <JasonVictor> ditto!
[16:19:54] <JasonVictor> I'm very impressed with what I've seen so far!
[16:19:57] <Say> Thank you guys
[16:20:03] <Say> welcome !
[16:20:37] <Neil_R> ok so i believe that's everyone
[16:20:38] <Cesar_Bittar> Thank you everyone for being here :) This is going to be some pretty exciting 3 hours and I hope you have some really good questions for all of us :)
[16:20:46] <Neil_R> let's start with the press questions
[16:20:54] <Say> We have some good stuff yet to come!
[16:21:02] <Neil_R> !start press
[16:21:02] <YonkMod> TSL Chamber - Moderation mode enabled - PRESS Q&A
[16:21:02] <YonkMod> Welcome to TSL Chamber! omgyay! If you are a member of the press, ask a question by typing:/msg YonkMod !ask <your question> and you will be placed in queue. You will be able to speak when it is your turn (a + will appear beside your name).
[16:21:02] * YonkMod sets mode: +m
[16:23:41] <Cesar_Bittar> *starts dancing*
[16:23:50] <Neil_R> i guess they're typing
[16:23:50] <Owen_M> lol
[16:23:57] * Raforver places background music
[16:23:58] <Say> Im getting curious as it is
[16:23:59] <Richard_F> Don't be shy guys
[16:24:19] <Rosella> <YonkMod> Random press member asks: WHY is Cesar dancing? It's scaring the children!
[16:24:26] <ChrisSerico_AKA_Connor> HA!
[16:24:29] <Raforver> HAHAHAHAH
[16:24:32] <Owen_M> lol
[16:24:33] <Kokocat> omgyay!
[16:24:40] <LouisianaNight> LOL
[16:24:40] <TribeHasSpoken> Everybody cut loose! Footloose!
[16:24:43] <Cesar_Bittar> LMAO
[16:24:44] <Rosella> omgyay!
[16:24:47] <Katie_H> We've tried telling him that. Just won't listen.
[16:24:47] <Kokocat> *dances*
[16:24:49] <Katie_H> ;)
[16:24:58] <Cesar_Bittar> in the meanwhile,, let me introduce the team
[16:25:10] <Cesar_Bittar> Richard_F is our Art Director
[16:25:22] <Richard_F> Hey
[16:25:23] <Cesar_Bittar> Say and Neil are our PR directors
[16:25:24] <YonkMod> RobRoberts wants to ask: Congrats on your progress so far guys. Any word if Roberta Williams has wind of the project that you guys are working on here, and what her reaction has been?
[16:25:26] * YonkMod sets mode: +v RobRoberts
[16:25:35] <Neil_R> ahh tehre we go, our first one :)
[16:25:49] <RobRoberts> i'm not shy lol
[16:26:09] <Neil_R> yes, in fact Roberta and Ken were in attendance last year :)
[16:26:16] <Cesar_Bittar> A year ago, during our last bday, Roberta was here
[16:26:45] <Raforver> the log can be found in TSL as well ;)
[16:26:47] <Say> They are both aware of the project and they have been as supportive as they can.
[16:26:50] <Cesar_Bittar> I remember Ken said something like... she's very shy at these things, so the fact that the screenshots got her to sit down and speak to you guys, says a lot about your work.
[16:26:58] <Cesar_Bittar> that was really awesome to hear.
[16:27:15] <RobRoberts> Awesome, that's a real compliment! Congrats
[16:27:21] <Say> they do not get involved with the game production for obvious reasons, they are legally unable to but they have been open minded and very nice towards the project.
[16:28:07] <Cesar_Bittar> yes, talking to these guys is like meeting your heroes
[16:28:23] <Cesar_Bittar> so... we were all like kids in disneyworld that day :)
[16:28:34] <YonkMod> Rosemary wants to ask: trying to get this right. TSL is now in 3 parts. Is that to facilitate download or what
[16:28:35] * YonkMod sets mode: +v Rosemary
[16:28:53] <Karen_Soroe> yeah, real honour, but she was more interested in seeing what we came up with then trying to advice or guide us, and I totally understand that
[16:28:55] <Neil_R> definitely it's a lot more easier to work with in terms of bandwidth
[16:29:02] <Say> That's to make easy production and download
[16:29:03] <Cesar_Bittar> that's a very convenient way to say it.
[16:29:14] <Neil_R> 3 chapters compared to 9 :)
[16:29:17] <Cesar_Bittar> we just found our new reason!! omgyay!
[16:29:24] <Neil_R> LOL
[16:29:31] <Richard_F> It allows us to release the game sooner than if we waited until it was all done
[16:29:33] <Cesar_Bittar> the problem is we created a monster
[16:29:58] <Neil_R> when we decided to break the game into 3, it was more so that we could get the game out faster to the fans
[16:30:01] <Say> yes, obviously is best to make it that way so you wont hold back and wait much more than it should. It became easier in production terms and obviously it would be nice as well to release it as such.
[16:30:02] <Richard_F> It turned out that the story split itself very well in 3 parts
[16:30:05] <Karen_Soroe> like Bea mentioned the ever ending story, but that was a kick a** movie :)
[16:30:08] <Cesar_Bittar> the script being 1500 page, is something that is huge for a videogame.
[16:30:23] <Say> According to what our art director just said, it was convenient enough as well
[16:30:29] <Neil_R> i believe we were close to finishing most of pre-production at that time, and when we announced it officially we were close to completing all 2D for shadows
[16:30:43] <Cesar_Bittar> but we are happy with it, and crazy enoguh to have the goal of produce every single page of that scrupt.
[16:30:49] <Richard_F> Plus it will give the fans something to anticipate
[16:30:53] <Say> Exactly
[16:31:26] <Cesar_Bittar> does this answer your question? :)
[16:31:41] <Karen_Soroe> *really curious about press questions about the gameplay/puzzles! *iee :)
[16:31:48] <Rosemary> yep
[16:31:50] <YonkMod> GGT^Azura wants to ask: What made you want to make a sequal to the King's Quest series?
[16:31:51] * YonkMod sets mode: +v-v GGT^Azura Rosemary
[16:32:12] <Richard_F> Personally i finished Mask of Eternity and was looking for the next installment
[16:32:16] <Neil_R> i would have to say because most of the team loves the King's Quest series and has grown up with it
[16:32:18] <Richard_F> and landed on the website for this project
[16:32:23] <Cesar_Bittar> like many of you, many of us, and especially the people that started are fans
[16:32:32] <Cesar_Bittar> that's the same that happened here
[16:32:38] <Neil_R> and yes, as Rich mentioned, the last official game was not something most fans approved of
[16:32:42] <Cesar_Bittar> I was looking for a King's Quest IX.
[16:32:44] <Say> At the beggining it was a project that was quite promising, because the ending of the last one was disappointing enough to become encouraging for the team to gather up
[16:33:02] <Katie_H> I never even finished MoE because it didn't feel like KQ to me. I also came across the website and I was thrilled to be a part of a stab at wrapping up the great story that was KQ. :)
[16:33:26] <Say> obviously, KQIX became TSL. Along the way things became much more organized therefore complex and it's what you know nowadays about TSL production.
[16:33:40] <Karen_Soroe> absolutely *testify on that, and that's really good for this production,, kq atmosphere oozes through every creative pore of this production.. weirdly put..:)
[16:34:24] <YonkMod> qrious wants to ask: Can you tell us approximately when is the game going to be finished? (not released, since thats not up to you)
[16:34:25] * YonkMod sets mode: +v-v qrious GGT^Azura
[16:34:30] <Say> I hope that answered your question :)
[16:34:41] <Neil_R> ooh a release date question :D
[16:34:47] <Cesar_Bittar> ohhhh
[16:34:49] <Cesar_Bittar> hahaha
[16:34:51] <Cesar_Bittar> ;)
[16:35:07] <Neil_R> well, I'll give the official answer first, and then a fun one :P
[16:35:17] <Cesar_Bittar> Yonkmod has the answers for that :)
[16:35:29] <Neil_R> basically, we cannot give a specific date because the final release isn't in our hands
[16:35:42] <Say> The problem with the release date launch announcement, is obvious that it is not on our time, but when it comes to game production it's also something that cannot be accurate
[16:35:55] <Neil_R> we must receive final approval from Vivendi before we can even think of a countdown, as the date may change depending on their requests
[16:36:06] <Say> remember that as it goes, everyone has got different other responsabilities that kinda wont let it be perfectly scheduled
[16:36:21] <Neil_R> and now the fun one...
[16:36:21] * Parts: valanice (~TSLGuest8@pool-71-114-56-144.washdc.dsl-w.verizon.net)
[16:36:25] <Say> although, the game will the day of light soon enough
[16:36:30] <Neil_R> !rd
[16:36:30] <YonkMod> [[[[[[[[ When?  When dinosaurs come back to rule the earth ]]]]]]]]
[16:36:35] <Neil_R> :)
[16:36:36] <Allert_L> LOL
[16:36:37] <Raforver> ROFL
[16:36:38] <Kokocat> omgyay!
[16:36:39] <Owen_M> lol
[16:36:40] <Deloria> omgyay!
[16:36:41] <Say> and even though yonk mode was cutting me off, i hope the answer was good enough for you
[16:36:42] <Alex> lol!
[16:36:45] <Neil_R> heheh
[16:36:47] <YonkMod> Eivind wants to ask: The transition from 2D to 3D seems to have worked out very well, and the Land of the Green Isles looks exactly like a 3D version of King's Quest 6! Will there be mostly fixed camera angles in TSL, or will you also use more cinematic approaches, such as dynamic camera views?
[16:36:47] <Kokocat> and I thought they'd get Suffer!
[16:36:48] * YonkMod sets mode: +v-v Eivind qrious
[16:36:49] <Eivind> haha, there it is
[16:36:56] <Say> we are on a nice production rate, that much I can tell you
[16:37:06] <Allert_L> ah thats one for the 3D dept :)
[16:37:13] <Say> Richard or Allert can fully answer this for you
[16:37:21] <Karen_Soroe> well, then dinosaurs gonna have pc's and finish this thing *one way or another! :)
[16:37:29] <Cesar_Bittar> did you play the demo Eivind?
[16:37:33] <Eivind> yup
[16:37:37] <Richard_F> Green Isles will have a lot of Locked Cameras
[16:37:41] <Allert_L> yes, we'll be having lots of dynamic cameras, especially for conversations
[16:37:45] <Richard_F> with some dyanmic work and closeups where we can
[16:37:47] <Owen_M> We'll be using cinematic cameras views yes, thats part of the reason why we brought it into 3D in the first place as I understand it.
[16:38:02] <Richard_F> this is mostly due to the fact that it was our first screens
[16:38:02] <Richard_F> We've learned a lot since then
[16:38:05] <Owen_M> Ofcourse we will still be using a lot of static cameras throughout the game
[16:38:10] <Richard_F> The game will get more dynamic as it progresses
[16:38:13] <Cesar_Bittar> yeah, we are planning on doing a lot of close ups
[16:38:15] <Allert_L> but yeah, to keep true to the kq6 screens, we need them to stay static for most of the walking part
[16:38:16] <Karen_Soroe> ->3d's fantastic in regards to fulfilling the charm and beauty of those old old sierra kq classics
[16:38:20] <Cesar_Bittar> triggered with events
[16:38:25] <Richard_F> Parts 2 and 3 will have much more interesting camera work I can promise that
[16:38:34] <Karen_Soroe> everything handpainted down to the smallest detail
[16:39:05] <Eivind> Lovely. So there will be less 2D backdrops and more full 3D in the scenes?
[16:39:23] <Richard_F> a mix of both
[16:39:34] <Karen_Soroe> if not all screens I would take, 3d's dept better answer that
[16:39:56] <Allert_L> there's no backdrops, its all 3D, whether full models, or flat planes for things in the far distance
[16:40:40] <Say> Alright, is that answer good enough ? :)
[16:41:05] <Eivind> I'm satisfied :)
[16:41:07] <YonkMod> RemyWijngaart wants to ask: Will the puzzles be big, so that you have to travel around a lot, or will the be short (and many)?
[16:41:07] * YonkMod sets mode: +v-v RemyWijngaart Eivind
[16:41:20] <Cesar_Bittar> there's a combination of both
[16:41:28] <Richard_F> A little bit of A and little bit of B
[16:41:40] <RemyWijngaart> That's my second question..first went wrong, but continue
[16:41:45] <Cesar_Bittar> there's a puzzle revolving around the zodiac that involves a complete chapter in the solution
[16:41:48] <Karen_Soroe> and excellent weather and lightning effects on top of that, shifts from night and day puzzles like the traditional games
[16:41:56] <Richard_F> There are puzzles that are major and involve a lot of exploring and smaller ones that will help you solve the big ones
[16:42:20] <RemyWijngaart> I see, that's good!
[16:42:28] <Cesar_Bittar> what was your first question? :)
[16:42:32] <Richard_F> The whole story is 1 big puzzle
[16:42:38] <RemyWijngaart> Can I?
[16:42:43] <Say> go ahead
[16:42:47] <Cesar_Bittar> sure!
[16:42:53] <RemyWijngaart> Ok, Are the current graphics representative for the eventual version, or will there be some Anti-Alaising and such?
[16:43:18] <Allert_L> anti-aliasing will depend on your hardware obviously
[16:43:21] <Karen_Soroe> depends if your 3d card can implement that
[16:43:23] <Richard_F> Best anti-aliasing you can get fo rnow is to pump the resolution
[16:43:39] <Richard_F> We hope to upgrage the engine somewhat in parts 2 and 3
[16:43:55] <Richard_F> in terms of technical capabilities part 1 will resemble what you've seen
[16:44:10] <Richard_F> However we're working on ways to improve the textures to be cleaner
[16:44:20] <Say> is it good enough now Remy? :)
[16:44:28] <Cesar_Bittar> ok... let's go on to the next one.
[16:44:29] <Richard_F> Expect the final product to look a bit sharper
[16:44:33] <RemyWijngaart> It Sure is, thank you
[16:44:34] <YonkMod> Rosemary wants to ask: Ok so you have been in touch with fans for a long time. Have you used any suggestions submitted by fans ie have you worked in a puzzle suggestion?
[16:44:35] * YonkMod sets mode: +v-v Rosemary RemyWijngaart
[16:44:37] <Say> Welcome!
[16:44:40] <Allert_L> and use more UV-space, so we get more detail on smaller maps, which is better for faster gameplay
[16:44:41] <Karen_Soroe> and maybe add that we're using animated textures like moving water and skies etc? if that is correct
[16:44:49] <Say> indeed we have
[16:45:01] <Cesar_Bittar> we have implemented fans into the game !!
[16:45:02] <Cesar_Bittar> ;)
[16:45:04] <Say> we have created contests in order to make the community active and to participate with it
[16:45:05] <Allert_L> hehe
[16:45:18] <Rosemary> so you have used some suggestions
[16:45:24] <Allert_L> cuatocomacen comes to mind :P
[16:45:43] <Say> yes, creative attempts in order to make fans participate as well as to feel part of the team within the production of the game
[16:45:58] <Cesar_Bittar> well, it's more like we want to control the way they participate, so we do it within rules.
[16:46:09] <Say> they have been events in which a lot of fans have participated as well as been extremely supportive towards providing info and material
[16:46:27] <Cesar_Bittar> we normally don't do anything that would affect the balance of the game.
[16:46:31] <Say> as Cesar said, its been like an oportunity for both sides, fans to participate as well as us to listen to fans ideas
[16:46:31] <Cesar_Bittar> we are very careful with that
[16:46:34] <Karen_Soroe> indeed they are the backbone of this project, the fans, we're very grateful for that
[16:46:39] <Allert_L> and we have fans who are doing some of the voiceovers
[16:46:39] <Cesar_Bittar> especially since the script is so complicated
[16:46:48] <Say> As Karen said, they really are :)
[16:47:04] <Say> One of the biggest events has been the voice over ones, our best one so far
[16:47:05] <YonkMod> Release Date: [[[[[[[[ When?  When Edgar can manage to stop letting witches transform him into a troll ]]]]]]]]
[16:47:11] <Deloria> omgyay!
[16:47:17] <Raforver> omgyay!
[16:47:20] <Allert_L> haha, its on random now ??
[16:47:23] <Say> good enough? :)
[16:47:30] <Rosemary> yessss
[16:47:34] <Rosemary> thank you
[16:47:37] <Say> great :)
[16:47:38] <Say> Next one!
[16:47:39] <Allert_L> ur welcome
[16:47:43] <YonkMod> GGT^Azura wants to ask: What inspired the art style used in TSL?
[16:47:44] * YonkMod sets mode: +v-v GGT^Azura Rosemary
[16:47:57] <Cesar_Bittar> all yorus, Rich :)
[16:47:58] <Richard_F> KQ 5 and 6
[16:47:58] <Allert_L> mostly the handpainted look of kq5 and 6
[16:48:06] <Cesar_Bittar> or Allert :)
[16:48:11] <Allert_L> ahah, i beat ya
[16:48:22] <Richard_F> Originally the game was going to be 2D
[16:48:34] <Richard_F> but we realized how limiting that could be
[16:48:50] <Richard_F> Then we thought of doing the characters 3D with 2D backgrounds but that proved complicated at the time
[16:48:58] <Karen_Soroe> but handpainted graphics that feels real and solid, not cartoon-like I would add
[16:48:59] <Richard_F> So we ended up doing it all 3d
[16:49:10] <Richard_F> which allowed us to bring the BGs to life aswell
[16:49:10] <Allert_L> and we somehow felt we needed to be different than other fangames
[16:49:30] <Cesar_Bittar> I'll be honest and say I wasn't totally convinced of our direction at the time
[16:49:38] <Owen_M> By doing it in 3D we can makes sets a lot more dynamic and lively
[16:49:42] <Allert_L> something to raise the bar, and set new standards
[16:49:45] <Cesar_Bittar> let me just say I'm so glad I didn't plot against it ;)
[16:50:02] <Cesar_Bittar> because I have so much freedom as a designer now to work.
[16:50:08] <Richard_F> Michael Fortunato played a big part in the decision aswell
[16:50:10] <Allert_L> but introducing that new dimension isn't without its share of headaches
[16:50:20] <Richard_F> He proved to us that he could make the textures feel hand painted
[16:50:24] <Say> It was a call made way back when Rich was in charge of leading the team, moreso Michael Fortunato helped also with this art take. And so far we've kept it as such.
[16:50:25] <Karen_Soroe> look at Michael's handpainted art, it's a twist between cg and very precise and detail handpainting, and the res is of course super sharp
[16:50:27] <Owen_M> Yeah thats for sure:)
[16:50:28] <Say> yeah
[16:50:54] <Richard_F> Since then everybody has contributed to refining the look
[16:50:55] <Say> Ever since then it's been like Allert said, trying to raise the bar and obviously keep a quality goal
[16:50:57] <Owen_M> But all good things come with a challenge, and this one is worth it
[16:51:12] <Cesar_Bittar> alright... let's move on then :)
[16:51:16] <Say> Nowadays we have got great talent like Allert, Karen, Owen and many others :)
[16:51:34] <Say> Good enough, Azura? :)
[16:51:36] <Austin_Haynes_Music> "not" just artists :P
[16:51:41] <Karen_Soroe> I wouldn't be wrong in saying that scenes do take advantage of the real time lightning to add atmosphere, the 'darker' scenes in particular
[16:51:56] <YonkMod> GGT^Novaho wants to ask: If you could pick one element of your game that you are most proud of what would it be?
[16:51:57] * YonkMod sets mode: +v-v GGT^Novaho GGT^Azura
[16:51:59] <Say> We also have music geniouses like Austin which we all love and adore :)
[16:52:05] <YonkMod> Release Date: [[[[[[[[ When?  There is no game, we are all figments of your imagination ]]]]]]]]
[16:52:06] <Cesar_Bittar> wow
[16:52:09] <Say> (specially me!)
[16:52:12] <Allert_L> our characters
[16:52:12] <Deloria> :P
[16:52:14] <Kokocat> omgyay!
[16:52:15] <Cesar_Bittar> lol
[16:52:17] <Austin_Haynes_Music> ;) yay!
[16:52:18] <Austin_Haynes_Music> :D
[16:52:20] <Kokocat> I think it is random now :P
[16:52:28] <Richard_F> Character development is the best part of this project
[16:52:29] <Say> There is one too many things that we would be proud of
[16:52:35] <Cesar_Bittar> yeah, it'll randomly activate every 5 mins or so
[16:52:35] <Cesar_Bittar> lol
[16:52:46] <Cesar_Bittar> I just can't choose. I love it all
[16:52:48] <Say> for one, I believe art direction itself has been amazing, to keep the quality and be able to STILL raise the bar within our time frame is amazing
[16:52:55] <Cesar_Bittar> the music, the concept, the graphics, the story
[16:53:03] <Owen_M> I think the sets have a lot of character too
[16:53:05] <Allert_L> they're highly detailed, and have lots of control, even for things like lipsync, and detailed finger movements
[16:53:09] <Allert_L> but
[16:53:11] <Say> music is entirely original and is something that is breat taking when you do get to listen to the final tracks
[16:53:20] <Richard_F> SO as you can see we pretty much like everything equally ;)
[16:53:21] <Owen_M> They also play they're part in telling the story
[16:53:21] <Say> *breath
[16:53:25] <Allert_L> i gotta say, our music is one of the best soundtracks we could ask for
[16:53:41] <Richard_F> A lot of pation went into this game
[16:53:53] <Cesar_Bittar> <3 <3 THE MUSIC <3 <3
[16:53:55] <Richard_F> You can see the passion in everybody's work
[16:53:56] <Say> it is REALLY hard to pick up one, but if it were me, I would say Music and Art. Cant really choose one.
[16:54:01] <Austin_Haynes_Music> ;D
[16:54:01] <Richard_F> its a labor of love
[16:54:03] <Cesar_Bittar> Brings Austin up to the stage :)
[16:54:07] <Say> Indeed it is
[16:54:15] * Kokocat applauds Austin
[16:54:22] <Owen_M> :)
[16:54:26] <Say> you grow to love and respect everyone you work with and makes it not work but something you really love to do.
[16:54:27] <Karen_Soroe> and the colors are usually bright and vibrant, giving you that feel of wonder in the early kq classics, we're fulfilling those styles of backgrounds to justice I think! :)
[16:54:31] <Cesar_Bittar> and you will hear new stuff from him *soon*
[16:54:33] <Cesar_Bittar> ;)
[16:54:47] <Allert_L> and our team-spirit is one of the best, especially for a internet-operated company
[16:54:48] <Austin_Haynes_Music> Thank you guys. Let the music speak for itself *soon*
[16:54:50] <Austin_Haynes_Music> ;)
[16:54:51] <Say> good enough? :)
[16:55:11] <YonkMod> RobRoberts wants to ask: I noticed the demo showed off some of the voice acting from the game. The FAQ on your website indicates that voice packs will be optional. Is this still the plan to have the voices as an option, or is it going to be integrated into the game from the initial download?
[16:55:29] <Richard_F> It is still planned to be optional
[16:55:39] <Cesar_Bittar> I'm very inclined to say that I'd hate to have it optional
[16:55:45] <Richard_F> The game was design to work withouth the audio files
[16:55:50] <Richard_F> but its highly recommended
[16:55:53] <Cesar_Bittar> because it takes a lot of the magic from it.
[16:56:01] <Cesar_Bittar> now that we are onto this question
[16:56:10] <Cesar_Bittar> I'd like to ask a couple of questions myself :)
[16:56:12] <Cesar_Bittar> to the voice actors
[16:56:15] <Cesar_Bittar> are you guys there?
[16:56:17] <JasonVictor> Yes
[16:56:18] <ChrisSerico_AKA_Connor> hit me!
[16:56:21] <Austin_Haynes_Music> It's like taking music out of a game....if you don't have the voices....
[16:56:23] <Say> as you can tell, we are doing as much as we can at the moment because, even though it was planned differently we aim to make the best out of it.
[16:56:25] <Austin_Haynes_Music> :)
[16:56:43] <Cesar_Bittar> Tell us about your experiences playing the voice for Graham and Connor
[16:56:47] <Cesar_Bittar> without spoilers!!! :P
[16:56:53] <Raforver> awww omgyay!
[16:57:05] <YonkMod> Release Date: [[[[[[[[ When?  When you start PAYING us! ]]]]]]]]
[16:57:08] <Allert_L> Suffer!
[16:57:09] <Deloria> omgyay!
[16:57:12] <Owen_M> lol
[16:57:13] <Raforver> HAHAHA omgyay!
[16:57:17] <Say> Its hard with limited timing and in between real life. The gaming experience is something that the directors are quite concerned about, to make the best out of it as soon as it reaches you
[16:57:18] <JasonVictor> It was so weird to be voicing the guy that I once played through the games
[16:57:18] <LouisianaNight> LOL
[16:57:29] <Karen_Soroe> austin's music *very impressed*, alot of enya/celtic music that really feels kq'ish!
[16:57:33] <Kokocat> omgyay!
[16:57:40] <ChrisSerico_AKA_Connor> I have to say, the experience was absolutely outstanding on all fronts... everyone on the staff is beyond professional
[16:58:01] <JasonVictor> It was so fun!
[16:58:09] <Cesar_Bittar> any challenges you guys found? something that you particulary enjoyed?
[16:58:11] <Owen_M> You guys both nailed the parts in my opinion:)
[16:58:13] <Say> Michael Fortunato is not here today and he was the one in charge of the Voice Over direction, quite professional I must say and very good production as well.
[16:58:16] <ChrisSerico_AKA_Connor> And I auditioned a few years ago, thrilled to even have the chance to be part of such an exciting group of individuals working on a project for all the right reasons
[16:58:22] <JasonVictor> Aww shucks...
[16:58:22] <ChrisSerico_AKA_Connor> absolutely, Say
[16:58:30] <Say> Not just giving a hand in art but also in this, kuddos to Michael.
[16:58:33] <JasonVictor> The biggest challenge was context
[16:58:47] <Katie_H> Mike's fantastic! I had a great time recording more minor roles with him as well. :)
[16:58:51] <Austin_Haynes_Music> Keep in mind, I went to my own inspirations on creating the music based upon the story, characters, and setting for TSL so that it would be fresh and original.
[16:58:56] <JasonVictor> There's a lot of freedom of direction in the game
[16:59:16] <JasonVictor> and we could be reading stuff out of order
[16:59:26] <ChrisSerico_AKA_Connor> It was difficult for me in the sense that I had (gasp!) not played the games before, but the story and characters really roped me in
[16:59:29] <JasonVictor> So I really relied on Michael to help let me know what was going on. :)
[16:59:39] <ChrisSerico_AKA_Connor> ditto to waht Jason said
[16:59:49] <Say> Im glad to hear such nice feedback from our people :)
[16:59:53] <JasonVictor> The most enjoyable...
[17:00:02] <Karen_Soroe> yeah, most of us read the script and got a feelig for the story, it intuitively sneaks into our work I guess
[17:00:16] <JasonVictor> was being able to laugh while delivering a take
[17:00:24] <ChrisSerico_AKA_Connor> TOTALLY!
[17:00:24] <JasonVictor> I wish we could keep some of the outtakes. :)
[17:00:28] <Say> :)
[17:00:30] <Cesar_Bittar> hahaha those were really funny
[17:00:36] <Cesar_Bittar> I did the rough editing of those tracks
[17:00:41] <Cesar_Bittar> and I was always cracking up
[17:00:42] <JasonVictor> hahah
[17:00:46] <ChrisSerico_AKA_Connor> :)
[17:00:53] <Cesar_Bittar> ok, let's move on :)
[17:00:58] <Cesar_Bittar> !next
[17:00:58] <YonkMod> RemyWijngaart wants to ask: Why does Vivendi decide when the game will be released? They have the copyright ofcourse, but still, why not let you decide?
[17:00:58] * YonkMod sets mode: +v-v RemyWijngaart RobRoberts
[17:01:21] <Austin_Haynes_Music> In the music you will notice many strong themes that play throughout the game in different arrangments
[17:01:48] <Say> they have to take one final look
[17:02:05] <RemyWijngaart> Can they cut out stuff?
[17:02:05] <YonkMod> Release Date: [[[[[[[[ When?  When Connor can manage to find a non-violent solution to a problem ]]]]]]]]
[17:02:10] <Deloria> omgyay!
[17:02:11] <Say> and sort of like give us the good to go or whatnot, even though they gave us a legal permission we are still under what THEY say
[17:02:13] <Raforver> ROFL
[17:02:28] <Cesar_Bittar> lol
[17:02:31] <Say> We dont want it to get to THAT, but yes, legally they could.
[17:02:46] <Karen_Soroe> and with our kind of work that should only be a final assessment of the high quality (vivendi)
[17:02:49] <Say> not cut it out themselves but do come to us and go like -hey this has got to be redone- or whatnot
[17:03:03] <Cesar_Bittar> Peter Spear, are you there? I have opened a private window for you. Do you see it? :)
[17:03:03] <Say> all they need to do is just protect their IP, that is all
[17:03:05] <Kokocat> too funny
[17:03:16] <Say> they dont have any problem with anything else, other that we wont harm their IP
[17:03:23] <LouisianaNight> Wait... he DID THAT! :P
[17:03:35] * LouisianaNight hides omgyay!
[17:03:45] <Raforver> omgyay!
[17:03:46] <RemyWijngaart> Ok, thank you.
[17:04:08] <Say> You know, basically that we wont butcher the game's spirit, like have not appropiate content along the game or such.
[17:04:36] <Say> The only problem within this is time, so far they have been quite open about the story and what not but our biggest concern is just time
[17:04:57] <Say> like, they would take a month or some just to revie the game, and then get back to us, that is a delay we cannot foresee neither prevent
[17:05:16] <Say> it could take them like a week or a month, we really couldnt tell about it
[17:05:34] <RemyWijngaart> That's very unnerving, isn't it?
[17:05:51] <Karen_Soroe> horrid weeks :)
[17:05:52] <Say> About the content, so far we havent had any problem so dont worry about them cutting off anything. The only thing they told us to change so far has been the name and that's it.
[17:06:01] <Cesar_Bittar> before the next question, we have a very special announcement
[17:06:02] <Allert_L> as long as they don't want us to turn it into some GTA: Daventry or something
[17:06:04] <Austin_Haynes_Music> As a team, we have been making lots of effort of keeping a steady quality of work but also not spending too long on something that isn't as important so lots of prioritizing.
[17:06:06] <Say> Well, it is but we are glad with the outcome.
[17:06:15] <Say> Yeah.
[17:06:17] <RemyWijngaart> lol @ Allert
[17:06:28] <Cesar_Bittar> Like you all know, Peter Spear, author of the King's Quest Companion is here with us.
[17:06:31] <Cesar_Bittar> Hi, Peter ;)
[17:06:38] <peterspear> Hello, all
[17:06:46] <Owen_M> Hi Peter:)
[17:06:47] * Kokocat waves to Peter
[17:06:47] <TribeHasSpoken> Hi Doctor Nick
[17:06:49] <Deloria> Hey.
[17:06:51] <Owen_M> Glad to have you with us
[17:06:54] <Raforver> Heya
[17:06:57] <Karen_Soroe> oh..the coming review..nah,,they know already alot of what we're coming up with so they're already impressed ;)
[17:06:59] <Allert_L> hi Peter, nice to meet you :) I have the 3rd book :P
[17:07:00] <Say> Welcome Peter! :)
[17:07:08] <Katie_H> welcome Peter!!
[17:07:15] * Rosella waves to Peter
[17:07:16] <Say> Is that ok Remy?
[17:07:19] <ChrisSerico_AKA_Connor> (applause)
[17:07:29] <JasonVictor> HI Peter!
[17:07:31] <RemyWijngaart> Yes, thank you, a very clear answer
[17:07:38] <Say> Im Glad :)
[17:07:40] <Say> Cesar go ahead
[17:07:44] <Say> make the announcement
[17:07:55] <Cesar_Bittar> Well, a couple of months ago, I received an email from Mr Spear here... Can you tell us a little bit about the content of the email, Peter? :)
[17:07:56] <Yonkey> back :)
[17:08:49] <Owen_M> Welcome back Neil:)
[17:08:50] <Raforver> welcome back omgyay!
[17:08:51] <peterspear> Basically, I finally got turned onto the TSL project and enquired if I could novelize the game for biik publication
[17:08:52] <Deloria> omgyay!
[17:08:59] <peterspear> book
[17:09:01] <ChrisSerico_AKA_Connor> WOW
[17:09:10] <JasonVictor> Woah!
[17:09:13] <Rosella> O.O
[17:09:15] <Raforver> YAY omgyay!
[17:09:18] <Rosella> <3
[17:09:20] <Cesar_Bittar> :)
[17:09:20] <Deloria> ;D
[17:09:29] <Richard_F> :o;)
[17:09:30] <Kokocat> isn't it awesome :)
[17:09:39] <Say> That's right, Mr Spear is interested in writing a book about us!
[17:09:40] <Austin_Haynes_Music> :o
[17:09:42] <RemyWijngaart> Whoa! That IS awesome! :D
[17:09:42] <Tina_O> :D
[17:09:44] <Austin_Haynes_Music> :D
[17:09:44] <Yonkey> :)
[17:09:47] <Cesar_Bittar> We are really pleased and honored.
[17:09:47] <peterspear> and Cesar's reply was.......
[17:09:49] <Katie_H> yay books!
[17:09:49] <Rosella> Peter, you RULE. omgyay!
[17:10:01] <Chris_U> Dwah!
[17:10:11] <Cesar_Bittar> well, I was jumping up and down the room haha :)
[17:10:15] <JasonVictor> Let me know if you need anyone for the audiobook release.
[17:10:16] <Allert_L> that is, AFTER the game releases of course
[17:10:28] <Say> We had the pleasure of meeting him a few weeks ago in San Francisco. He is an adorable person and amazingly enough he like us enough to dedicate his time to write about about TSL and such :)
[17:10:35] <Say> Cesar and I, I meant.
[17:10:44] <Cesar_Bittar> so, Peter, you have played the demo as well. Tell us what you feel abou tit.
[17:10:48] <YonkMod> Release Date: [[[[[[[[ When?  When Mickey tortures Pluto to the death ]]]]]]]]
[17:10:55] <peterspear> I owe you guys lunch
[17:11:00] <Raforver> poor pluto omgyay!
[17:11:11] <Yonkey> lol
[17:11:22] <Say> Just for the record Peter, we had a blast that day :)
[17:11:26] <peterspear> Finished the demo again this morning. Very professional
[17:11:27] * TribeHasSpoken wonders if any of these Release Date messages will mention himself and Cedric
[17:11:43] <Cesar_Bittar> yes, and I wrote a journal entry about our meeting
[17:11:49] <Cesar_Bittar> should be posted sometime soon :)
[17:11:58] <Say> Thank you so much for giving us a day to talk !
[17:12:00] <Allert_L> yeah, i'd like to read that
[17:12:27] <peterspear> what I like most is that the demo feels like the classic KQ games, especiall 5 nad 6
[17:12:40] <Karen_Soroe> wow, that would be a seperate book or in relation to other games/projects etc??
[17:13:11] <peterspear> seperate book
[17:13:35] <Karen_Soroe> wow, that is great, makes us feel very important here! ;)
[17:13:41] <Cesar_Bittar> thanks a lot, Peter for being here, and for the great opportunity :)
[17:13:48] <Say> Indeed :)
[17:13:56] <Richard_F> I believe you have been briefed on the overall story of TSl Peter
[17:13:57] <Cesar_Bittar> Ok, we have 3 more questions, and then we'll start handing presents out :)
[17:14:00] <peterspear> thanks for inviting me. Can I stay?
[17:14:01] <Richard_F> any thoughts on that?
[17:14:07] <Yonkey> of course peter :)
[17:14:08] <Say> Sure! hahaha
[17:14:13] <Cesar_Bittar> haha of course!
[17:14:20] <Cesar_Bittar> and well, you can reply to Rich's question
[17:14:21] <peterspear> ;D;D;D
[17:14:26] <Yonkey> lol
[17:14:29] <Cesar_Bittar> I'm curious :)
[17:14:38] <Katie_H> presents!!
[17:14:41] <RemyWijngaart> oooooooh presents! ;D
[17:14:45] <peterspear> I've been briefed, yes
[17:14:48] <YonkMod> Release Date: [[[[[[[[ When?  When the girl playing Rosella stops punching Alexander in the kidneys after every shot ]]]]]]]]
[17:15:01] <Yonkey> heh poor alex
[17:15:21] <Karen_Soroe> vivendi's never gonna dare publish a kq game on their own after this...heheh
[17:15:50] <Rosella> Don't say that! It's bad luck! :P
[17:16:02] <Allert_L> yeah, about that, you must have good contacts within the Vivendi walls, to pull this off
[17:16:25] <Cesar_Bittar> so, what do you think of the story, Peter? :)
[17:16:27] <Allert_L> seeing you probably need to use the name King's Quest in relation to us numerous times
[17:16:48] <YonkMod> Release Date: [[[[[[[[ When?  When the voices in my head agree on a release date ]]]]]]]]
[17:17:02] <Karen_Soroe> and some serious fan mail collaborators..Suffer!
[17:17:19] <Cesar_Bittar> LOL
[17:17:19] <peterspear> I think you have a really good story line, one that's true to both the spirity and flavor of the original games.
[17:17:29] <Cesar_Bittar> :) Thank you!
[17:17:33] <Katie_H> thanks!!!
[17:17:36] <Katie_H> that's a huge compliment :)
[17:17:44] <Richard_F> I think you just made Cez's day
[17:17:46] <Katie_H> (high five, Cez!)
[17:17:49] <Say> Hahaha
[17:17:51] <Yonkey> ;D
[17:17:53] <Cesar_Bittar> ;D
[17:17:58] <Cesar_Bittar> High five!
[17:18:02] <Katie_H> w00t!
[17:18:06] <YonkMod> Rosemary wants to ask: are you now working on distribution other than download. For instance might TSL be included on a disk in a magazine?
[17:18:07] * YonkMod sets mode: +v-v Rosemary RemyWijngaart
[17:18:08] <Say> anyhow, we should move on to the next question!
[17:18:20] <Say> At the moment we can't really say
[17:18:24] <peterspear> Not a stroke....even Sierra was losing its focus on the KQ universe a bit with Mask of Eternity. This project is bringing it back in line
[17:18:38] <Say> VU holds rights of pretty much everything and we don't really own money to afford distribution.
[17:18:39] <Yonkey> currently, the only way we are allowed distribute legally is from our website/online
[17:18:45] <Cesar_Bittar> ;D
[17:18:47] <Yonkey> as a free download
[17:18:48] <YonkMod> Release Date: [[[[[[[[ When?  When Duke Nukem Forever comes out ]]]]]]]]
[17:18:54] <Yonkey> lol
[17:18:55] <Cesar_Bittar> LOL
[17:18:56] <LouisianaNight> ROFL!!!!
[17:18:57] <JasonVictor> hehe
[17:18:58] <Owen_M> lol
[17:19:01] <Yonkey> :P
[17:19:02] <Karen_Soroe> and most of all we want to give fans the ending and closure they deserve!
[17:19:03] <Say> it is a thought to consider but in reality it would depend on VU because we would have to afford it and have rights to be able to distribute it as such
[17:19:08] <Richard_F> We will consider all means of distribution if it is feasible
[17:19:08] <Rosemary> distributing in a magazine would help though
[17:19:17] <Say> It would! totally
[17:19:48] <Cesar_Bittar> ok, next
[17:19:51] <Rosemary> fingers crossed you'll get the chance
[17:19:56] <Say> but as I said it's a thought to consider because we dont know for sure just yet if we could
[17:19:56] <Cesar_Bittar> thanks! :D
[17:20:04] <Cesar_Bittar> !next
[17:20:04] <YonkMod> GGT^Novaho wants to ask: Many gamers believe that alot of games have "cheesy" music. What makes TSL's soundtrack stand out from others?
[17:20:04] <Allert_L> i think, if the tsl game becomes hot news, magazine publisher will want to fund it gladly
[17:20:12] <Yonkey> oooh
[17:20:17] <Richard_F> Austin?
[17:20:19] <Cesar_Bittar> Austin, all yours :)
[17:20:40] <Allert_L> *puts on TSL soundtrack
[17:20:41] <Yonkey> we're actually going to release something during this chat that will blow a lot of you away ;D
[17:20:48] <YonkMod> Release Date: [[[[[[[[ When?  When Connor wins an Oscar ]]]]]]]]
[17:20:56] <Austin_Haynes_Music> When I got on board for TSL, I took this game with a passion.
[17:21:03] <Kokocat> omgyay!
[17:21:32] <Austin_Haynes_Music> I have spent a lot of money on my sounds I am using to compose and am seeking to be in this industry so I taking the time to make the music beautiful for the game.
[17:21:35] <Yonkey> heheh, the oscar 'tis beyond his reach :P
[17:21:43] <Allert_L> lmao
[17:21:51] <Say> The beauty of TSL music is the fact that it is original and it gives you a lot of meaning towards what the game is about
[17:22:03] <Cesar_Bittar> I've enjoyed working with Austin a lot.
[17:22:09] <Cesar_Bittar> We sit down, go over basics
[17:22:12] <Austin_Haynes_Music> The melody's will capture your heart and bring a soul to The Silver Lining.
[17:22:17] <Yonkey> yes, everytime Austin creates a song, theme, or even a work in progress, it always blows me away
[17:22:19] <Say> you do get that feeling about it, because it's something you would expect in a game like this yet it's like I said... getting a better deal of it
[17:22:35] <Cesar_Bittar> We discuss a lot what we want for each character, for each location
[17:22:42] <Richard_F> It won't sound like your average game score
[17:22:46] <Cesar_Bittar> the problem with games is that they just throw some random filler music
[17:22:50] <Richard_F> its like Cez's story, its epic
[17:22:59] <Cesar_Bittar> we dont have that, each piece is done with a reason.
[17:23:13] <Austin_Haynes_Music> Every single place...and there is a lot of places :P
[17:23:15] <Cesar_Bittar> if there's a filler, we discard it.
[17:23:19] <Austin_Haynes_Music> ;D
[17:23:29] <Cesar_Bittar> we have about 2 hours of music or more
[17:23:40] <Richard_F> To be precise is that 2hours for part 1?
[17:23:46] <Cesar_Bittar> but we probably have about 4 hours of discarded music
[17:23:57] <Cesar_Bittar> if it's not right, it doesn't go in.
[17:24:02] <Say> the music is something you would appreciate a lot
[17:24:07] <Cesar_Bittar> we are very critical with our production.
[17:24:14] <Austin_Haynes_Music> We also decided to do themes that reoccur so players will be able to relate with the music and it will bring more meaning to the place/moment/ect.
[17:24:28] <Cesar_Bittar> there were about 20 different takes of the main theme before we nailed it ;)
[17:24:32] <Say> because if the game itself has a good quality, aiming professional just imagine the music :)
[17:24:44] <Cesar_Bittar> and if I told Austin to work on another love theme, thatll be the end of me :)
[17:24:49] <YonkMod> Release Date: [[[[[[[[ When?  When Graham stops wearing his cap, red shirt and blue pants ]]]]]]]]
[17:24:49] <Yonkey> yes, similar melodies that repeat in different manifestations during the game
[17:24:55] <Kokocat> lol omgyay!
[17:24:55] <Deloria> omgyay!
[17:25:05] <JasonVictor> hahha
[17:25:11] <Yonkey> :P
[17:25:13] <Austin_Haynes_Music> You are correct Cesar :P
[17:25:19] <Cesar_Bittar> :)
[17:25:19] <Austin_Haynes_Music> HAHAHA
[17:25:24] <JasonVictor> Great music!
[17:25:51] <Yonkey> ok everyone
[17:26:11] <Austin_Haynes_Music> :D
[17:26:11] <Allert_L> oh here's some nifty info. Cez' came with the maintheme while taking a shower. He pressed record on his recorder, and wasn't ashamed to let me hear it. It pretty much hasn't changed melody wise. the best things turn up in the Weirdest places sometimes
[17:26:11] <Yonkey> now we have something for all of you to listen to, then we'll open it up for feedback :)
[17:26:11] <Cesar_Bittar> LMAO!!!
[17:26:11] <Cesar_Bittar> hahahhah
[17:26:14] <Karen_Soroe> I uploaded some of his tracks to work wity *gets ya in the kq mood! :)
[17:26:16] <Tina_O> heheheh
[17:26:23] <Yonkey> ready? :P
[17:26:24] <Cesar_Bittar> that's how that happened :)
[17:26:36] <Yonkey> http://www.tsl-game.com/media/music/cd/ ;D
[17:26:40] * Yonkey sets mode: -m
[17:26:43] <Austin_Haynes_Music> I can turn anything into "magic" music wise :D
[17:26:45] <Austin_Haynes_Music> hehe
[17:26:45] <Shades2585> LMSO!!Suffer!
[17:26:47] <Kokocat> Kels left!
[17:26:54] <Yonkey> BTW, everyone can now talk, and change nicknames
[17:26:59] <Say> http://www.tsl-game.com/media/music/cd/
[17:27:00] <Cesar_Bittar> A SINGLE TO KQIX!!!!!!
[17:27:02] <Say> http://www.tsl-game.com/media/music/cd/
[17:27:02] <Austin_Haynes_Music> Even Cez in the shower melody :) haha
[17:27:05] <Cesar_Bittar> THE DAY YOU WERE GONE SINGLE!
[17:27:10] <Say> LISTEN TO IT!
[17:27:11] <Cesar_Bittar> go get it
[17:27:13] <Say> http://www.tsl-game.com/media/music/cd/
[17:27:19] <Yonkey> i think they're going ;)
[17:27:25] <Dephlord> oh good
[17:27:31] <Shades2585> SWEET!
[17:27:33] <Yonkey> personally, i love both the music and artwork
[17:27:37] <Yonkey> our team did a great job ;D
[17:27:39] <Austin_Haynes_Music> ;););)
[17:27:49] * Kokocat applauds the team
[17:27:52] <Say> http://www.tsl-game.com/media/music/cd/
[17:27:56] <Cesar_Bittar> three versions for you all :)
[17:27:56] <Vertius> It sounds good!
[17:28:07] <RemyWijngaart> downloading now
[17:28:08] <oldbushie> Peter Spear, you da MAN! ;D
[17:28:09] <Yonkey> Vertius: that was quick :P
[17:28:12] <Austin_Haynes_Music> Distinctly different versions ;D
[17:28:13] <Frank_Michaels> ooh music! :lovegoggles:
[17:28:15] <OberonQA> **envies ppl on broadband** hehe
[17:28:16] <oldbushie> I'm so looking forward to your novelization of TSL
[17:28:24] * Oskar slaps Oskar around a bit with a large trout
[17:28:26] <Cesar_Bittar> Pop version, Silver Min and Instrumental :)
[17:28:31] <Cesar_Bittar> Silver Mix*
[17:28:35] <Katie_H> woohoo, music!
[17:28:40] <Rosella> YES!
[17:28:46] <Kurdt> On my way...
[17:28:47] <Deloria> :D
[17:28:49] <YonkMod> Release Date: [[[[[[[[ When?  When Cesar stops being creepy ]]]]]]]]
[17:28:51] <NRGFORCE> Awesome!!!
[17:28:54] <oldbushie> *swoons to music as well*
[17:28:56] <Kurdt> heheh
[17:28:58] <NRGFORCE> omgyay!
[17:28:58] <DaFunk[BS]> Peter Spear Your KQ Nov's Rule! I can't wait to buy it!
[17:29:01] <Frank_Michaels> I love music.:lovegoggles::lovegoggles::lovegoggles:
[17:29:01] <Kurdt> ooooh, that'll never happen
[17:29:01] <Yonkey> lol
[17:29:01] <OberonQA> lol
[17:29:02] <Yonkey> LOL
[17:29:04] <Cesar_Bittar> we'll open up for 5 mins :)
[17:29:04] <Kimmie> lmao
[17:29:09] <TSLGuest296> arg i love it
[17:29:10] <Karen_Soroe> and most importantly in my opinion, thye fit eachother, the music and art,
[17:29:29] <SorceressSwift> how large is the demo, btw?
[17:29:36] * TSLGuest813 is now known as Brian_R
[17:29:38] <Vertius> I like this version of the theme!
[17:29:39] <Yonkey> swift: save that for the Fan Q&A
[17:29:44] <OberonQA> can I ask a clarrification question to one of the press questions or should I wait for Q&A?
[17:29:48] <oldbushie> wow, this music sounds like a top ten hit
[17:29:49] <RemyWijngaart> Whoa, that music is professional!! man, amazing!!
[17:30:01] <Yonkey> please save our questions for the fan Q&A, we just would like to hear feedback on the music now :)
[17:30:07] <TSLGuest296> who ever sings this i love them
[17:30:12] <Rosella> Yay :P
[17:30:17] <Elsar> beautiful music!
[17:30:19] <OberonQA> okey dokey
[17:30:24] <Allert_L> Amy Kurylo is the singer
[17:30:30] <Advent> Uberly cool dude omgyay!
[17:30:34] <Kimmie> woah when she starts singing really high...shivers down the spine. GORGEOUS
[17:30:35] * RemyWijngaart bows very deeply out of respect!
[17:30:38] <OberonQA> *watches the music download.... Buffer @ 10%*
[17:30:40] <OberonQA> lol
[17:30:45] <Jafar_logging> Oops
[17:30:49] <Vertius> The Instrumental version is lovely.
[17:30:50] <YonkMod> Release Date: [[[[[[[[ When?  When Hagatha takes you down to her luuv cellar and shows you her magic 'accessories' ]]]]]]]]
[17:30:57] <Kimmie> OMG HAGATHA
[17:30:58] <Cesar_Bittar> LMAO
[17:30:58] <Deloria> omgyay!
[17:31:00] <Zelly> omgyay!
[17:31:01] <Kokocat> omgyay! omgyay! omgyay!
[17:31:02] <Allert_L> hahahahahahahaha
[17:31:05] <Yonkey> hahahahahah
[17:31:05] <Allert_L> wtf
[17:31:05] <Jafar_logging> Cesar came up with that one, didn't he? ;P
[17:31:07] <Allert_L> omg
[17:31:07] * Oskar slaps Oskar around a bit with a large trout
[17:31:08] <johnnny_L> ;D;D
[17:31:13] <Yonkey> i cant remember who came up with who
[17:31:16] <Yonkey> it was a team effort :D
[17:31:18] <TribeHasSpoken> Thank you, Neil, I'm going to spend the next two hours throwing up
[17:31:22] <Yonkey> LOL
[17:31:26] <Kevin_B> yeah, there were 10 or 12 from like 8 different people
[17:31:28] <OberonQA> lol
[17:31:29] <Advent> omgyay!
[17:31:29] <Jafar> Serves you right for being mean to Cedric :P
[17:31:32] <oldbushie> mm, accessories
[17:31:32] <Shades2585> Sounds great so far!;D
[17:31:42] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:43] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:43] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:43] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:44] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:44] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:44] <Yonkey> i'm surprised how quiet everyone is
[17:31:45] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:46] <oldbushie> omgyay!
[17:31:47] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:48] <Katie_H> lol
[17:31:48] <Yonkey> LOL spammer
[17:31:50] <Karen_Soroe> no that was me, dirrrty gal :)
[17:31:50] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:51] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:53] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:55] <Cesar_Bittar> http://www.tsl-game.com/media/music/cd/
[17:31:57] <Cesar_Bittar> GO GET ITZ :)
[17:31:57] <Yonkey> dont make Dan kick you
[17:31:58] <Kevin_B> yes yes, cez, we are listening! :P
[17:31:58] <RemyWijngaart> This is amazing, I'm just completely amazed
[17:31:59] <Cesar_Bittar> the 3 VERSIONS
[17:31:59] <Kokocat> spamming, Cesar :P
[17:31:59] <Kimmie> spammer Bittar
[17:31:59] <Zelly> BRB
[17:32:00] <Yonkey> hahahah
[17:32:01] <Elsar> we're quiet because we're absorbing it
[17:32:01] <Jafar> Eh, you team members are all the same omgyay!
[17:32:06] <Cesar_Bittar> *dances to the Silver Mix*
[17:33:12] <Frank_Michaels> Cez:/ we are hearing it yes.
[17:33:12] <Advent> spammer omgyay!
[17:33:12] <Jollo> you can do worse than Hagatha.....ohhhh
[17:33:12] <LouisianaNight> LOL
[17:33:12] <Kurdt> it'll take me awhile to download it, but I just want to say in advance thank you for the opportunity to hear it
[17:33:12] <Kokocat> I agree! Silver Mix is AWESOME!
[17:33:12] <Beeouman> I think they are busy listening to the music
[17:33:12] <ChrisSerico_AKA_Connor> more cesar dancing!
[17:33:12] <NRGFORCE> I will remember a promise
[17:33:12] <LouisianaNight> Can I? omgyay!
[17:33:12] <OberonQA> well listened to the first 11% of the instrumental song
[17:33:12] * oldbushie shakes his booty to the music
[17:33:12] <OberonQA> all I can say is it sounds great Austin
[17:33:12] <Vertius> The Silver Mix is beating my eardrums!
[17:33:12] <TSLGuest825> hello
[17:33:12] <Kurdt> @#$%in' 56k modem...
[17:33:12] <oldbushie> yay, 100!
[17:33:12] <Cesar_Bittar> thats the love theme of The Silver Lining :)
[17:33:12] <Beeouman> very awesome, I love the instrumental
[17:33:12] <Dephlord> great music austin
[17:33:12] <Kokocat> it's beautiful Austin :)
[17:33:12] <Rosella> I like the instrumental best. ^^
[17:33:13] <Dephlord> congratulations
[17:33:13] <copycat> I'm currently 2 minutes into the pop mix
[17:33:13] <Beeouman> well I love all of them
[17:33:13] <OberonQA> lol I feel your pain Kurdt... I'm on dialup as well
[17:33:15] <Rosella> It's amazing. ^^
[17:33:15] <Jollo> you mean it hasn't.....
[17:33:16] <Deloria> It's really beautiful Austin.
[17:33:22] <Dephlord> and i really like the artwork of the "booklet"
[17:33:23] <Karen_Soroe> Hagatha has one stellar hot soup, all kinds of spice's, including a royal family member or two.. ;D
[17:33:23] * Oskar slaps Oskar around a bit with a large trout
[17:33:25] <TSLGuest825> :/msgYonkMod!ask When is the game coming out
[17:33:29] <qrious> instumental is exellent
[17:33:30] <Austin_Haynes_Music> I came up with this theme myself once me and Cez agreed that this would be THE LOVE theme ;D
[17:33:33] <Rosella> omgyay!
[17:33:39] <Kokocat> lol
[17:33:40] <Yonkey> 825: wait for the fan q&a to start
[17:33:40] <Say> Kuddos to Austin
[17:33:47] <Vertius> I really like that song. All the versions of it. Well done making it!
[17:33:48] <Say> now everyone understands why music is so dear for us within the team :)
[17:33:50] <Farquhar> 33 Percent....
[17:33:54] <Kurdt> it's worse for me, Oberon, because I just moved back in with my parents...I've lived the past 4 years on my own with either T1 or close to it
[17:33:55] <oldbushie> or read the whens 825
[17:33:58] <TSLGuest296> please tell me shes making her own cd
[17:34:01] <OberonQA> **makes me eager to hear the adventure theme**
[17:34:03] <OberonQA> lol
[17:34:06] <Kimmie> I think...it shall be the love theme for mien and pauls wedding...only he doesnt know he's gettin married
[17:34:09] <Karen_Soroe> it's a whole extra dimension ot the game *in awe to austin*
[17:34:12] <Cesar_Bittar> she does have music of her own, yes
[17:34:17] <Cesar_Bittar> and she has a website
[17:34:18] <Kokocat> lol omgyay!
[17:34:18] <Austin_Haynes_Music> Thanks guys! ;D
[17:34:19] <Kimmie> omg why cant i type properly, excuse my typos
[17:34:23] <RemyWijngaart> I understand Say, man I can just feel the passion that made this. If the rest of the game is like this.... I can only dream...
[17:34:45] <OberonQA> oh I just moved out of vegas and into one of the smaller towns... I had a wireless T1 connection with 1.5MB download
[17:34:49] <Karen_Soroe> and the other sound 'technicians and composers'..forgetting no one!
[17:34:50] <YonkMod> Release Date: [[[[[[[[ When?  When MSN messenger lets us transfer files properly ]]]]]]]]
[17:34:56] <oldbushie> lol
[17:34:56] <Cesar_Bittar> hahahahhaha
[17:34:56] <Kokocat> omgyay!
[17:34:56] <Elsar> She definately deserves kudos for the voice. She has a great range.
[17:35:00] <Allert_L> oh yeah
[17:35:02] <OberonQA> now I'm stuck on AOL with a max download speed of.... 3kb/sec
[17:35:02] <TSLGuest296> can i have link to some music or website
[17:35:05] <Advent> ROFL
[17:35:05] <Austin_Haynes_Music> Thanks Karen :)
[17:35:08] <TSLGuest296> somthing
[17:35:10] <Kevin_B> haha, that sounds familiar
[17:35:16] <Frank_Michaels> I like the Silver Mix!
[17:35:19] <Frank_Michaels> ;D
[17:35:22] <Kokocat> only like?
[17:35:23] <Kokocat> :P
[17:35:24] <Kurdt> *shudders* You going through withdrawl too, then?
[17:35:25] <Yonkey> :)
[17:35:26] * Oskar slaps Oskar around a bit with a large trout
[17:35:29] <Karen_Soroe> well ya're not alone kimmie! phew! omgyay!
[17:35:35] <OberonQA> yea
[17:35:36] <RemyWijngaart> who doesn't! (if not, kill yourself, now)
[17:35:42] <oldbushie> wow, numbah 2 sounds all wiggly
[17:35:42] <OberonQA> you could say that Kurdt
[17:35:46] <oldbushie> cool
[17:35:47] <Kurdt> for the first two weeks I yelled at my parents to stop living in "the @#$%ing Stone Age"
[17:35:47] <NRGFORCE> It's awesome Austin, can't stop listening to the silver mix
[17:35:48] <ShinyKnight> With a Poptart (tm).
[17:35:49] <RobRoberts> definatley amazing that this sort of complex work was born of a fan project... really speaks to the ambitiousness of what you guys are taking on here, not leaving anything unturned. kudos.
[17:35:55] <Kimmie> I'm not alone
[17:35:56] <Yonkey> ok guys, we're going to start the fan Q&A now
[17:35:56] <Linnau> You are a very inspiring bunch of guys.
[17:35:57] <Kimmie> ?
[17:36:02] <Yonkey> any last feedback on the music? :D
[17:36:04] <Say> Thanks
[17:36:04] <TSLGuest825> What have we learned so far?
[17:36:06] <OberonQA> amen to that RobRoberts
[17:36:13] <Say> We can say we count with a lot of nice people working their very best
[17:36:14] <Say> :)
[17:36:14] <Kevin_B> The music is fantastic :D
[17:36:15] <TSLGuest453> Great music! WOw.
[17:36:15] <Yonkey> oh nice queue's empty
[17:36:17] <Yonkey> !start
[17:36:21] <Cesar_Bittar> lol
[17:36:23] <peterspear> Very nice. Vwry nice. Very nice.
[17:36:24] <Yonkey> !start
[17:36:24] <YonkMod> TSL Chamber - Moderation mode enabled - FAN Q&A
[17:36:24] <YonkMod> Welcome to TSL Chamber! omgyay! To ask a question, please type:/msg YonkMod !ask <your question> and you will be placed in queue. You will be able to speak when it is your turn (a + will appear beside your name).
[17:36:25] * YonkMod sets mode: +m
[17:36:31] <Yonkey> there we go :)
[17:36:35] <YonkMod> CapitaineQuebec wants to ask: Is there any plan for editions in languages other than english ? Like French, Spanish, Chinese ?
[17:36:36] * YonkMod sets mode: +v CapitaineQuebec
[17:36:47] <Cesar_Bittar> maybe
[17:36:48] <Cesar_Bittar> :)
[17:36:53] <Cesar_Bittar> EL POLLO LOCO!
[17:36:56] <Richard_F> We planned for it in the game design
[17:36:59] <JasonVictor> hahaha
[17:37:00] <Yonkey> we're currently working on the English version, but after we may ask for translators
[17:37:16] <Richard_F> And we've had some offers to translate
[17:37:17] <Yonkey> the way we designed the game is the dialogue separate from code
[17:37:19] <Say> Yes, eventually we will consider that. First we have to get the English version out.
[17:37:20] <ChrisSerico_AKA_Connor> (brushing up on the Spanish version of Connor)
[17:37:21] <Yonkey> so it's simple to translate :)
[17:37:25] <Allert_L> yeah, thats something for 3rd parties
[17:37:26] <Cesar_Bittar> yep, I may do the spanish translation :P
[17:37:30] <Say> We are considering Spanish and German afterwards.
[17:37:33] <Cesar_Bittar> if you all behave and root for it :)
[17:37:40] <Austin_Haynes_Music> Thank you all for the great comments concerning my music. It means a lot! ;D;D;D
[17:37:40] <Yonkey> english must be done first (obviously)
[17:37:54] <Yonkey> !next
[17:37:54] <YonkMod> Depthlord wants to ask: Will we have a cd with the soundtrack of the game in it?
[17:37:54] * YonkMod sets mode: +v Depthlord
[17:38:02] <Allert_L> but we'll be keeping a close eye and ear on them, in case they mess up certain things in context
[17:38:04] <Karen_Soroe> I could translate to danish, norwegian and swedish and lap if you want,, capture audience in nothern europe..heheh ;)
[17:38:05] <Say> Austin, you rock :)
[17:38:20] <Say> Yes Depthlord
[17:38:24] <Yonkey> will we have a TSL soundtrack? i believe so ;)
[17:38:31] <Dephlord> oh great
[17:38:35] <Cesar_Bittar> oh, yes
[17:38:38] <Cesar_Bittar> you bet!
[17:38:41] <Say> We willhave a soundtrack available at a moment, for now we released this and we might keep on giving you all kind of good stuff as we can
[17:38:44] <Richard_F> With all the unused music we can also have The LOST TSL soundtrack
[17:38:45] <Cesar_Bittar> this single is just the start of it1
[17:38:46] <Yonkey> most likely as a listing of songs available from our site, rather than a physical CD
[17:38:56] <Richard_F> lots of possibilities
[17:38:58] <Say> As Cesar said, this is just the start :)
[17:38:59] <Advent> :P
[17:39:02] <Dephlord> with a cover and such perhaps?
[17:39:06] <Say> Yes
[17:39:10] <Say> Dont worry, we will :)
[17:39:13] <Yonkey> though we may produce a physical CD later on, after legal issues have been resolved
[17:39:14] <Dephlord> thats great guys
[17:39:16] <Say> :)
[17:39:18] <Karen_Soroe> wow..taht would be awesome *paint cd cover*
[17:39:25] <Dephlord> congratulations to all
[17:39:29] <Say> Thanks :) !
[17:39:30] <Yonkey> !next
[17:39:30] <YonkMod> Frank_Michaels wants to ask: Who is the main writer or script writer?
[17:39:31] * YonkMod sets mode: +v-v Frank_Michaels Depthlord
[17:39:36] <Allert_L> cez
[17:39:38] <Say> Cesar Bittar
[17:39:38] <Yonkey> :P
[17:39:44] <Owen_M> All your Cez:)
[17:39:46] <Say> Katie Hallahan was the co/writer
[17:39:47] <Owen_M> yours*
[17:39:51] <Richard_F> The guy who set out to write an epic
[17:39:53] <Yonkey> he started off as an assistant writer, then become Game Designer
[17:40:15] <Cesar_Bittar> *dances to Silver Mix* me me me *dances* and Katie of course! :)
[17:40:22] <Richard_F> The writers of this game took the time to really know the characters they were writing for
[17:40:34] <Yonkey> !next
[17:40:34] <YonkMod> NRGFORCE wants to ask: How long do you estimate the full game will be in hours?
[17:40:35] * YonkMod sets mode: +v-v NRGFORCE Frank_Michaels
[17:40:37] <Say> Next question :)
[17:40:38] <ChrisSerico_AKA_Connor> yay Katie!
[17:40:38] <Richard_F> I couldn't think of 2 better people to lead the writing on this project
[17:40:49] <Allert_L> and now he's more a glorified handyman, busy slapping everyone on their fingers to get them to do their jobs
[17:40:51] <Yonkey> i'm not sure if we can estimate that.. it's pretty subjective
[17:41:08] <Yonkey> it depends on how much of a gamer you are i guess ;)
[17:41:15] <Kevin_B> It depends a lot on how quickly you solve puzzles.
[17:41:17] <NRGFORCE> Ok:P
[17:41:18] <Richard_F> We've said before part 1should be similar to the length of KQ6
[17:41:19] <Cesar_Bittar> it's hard to tell
[17:41:23] <Kevin_B> Just like any KQ game.
[17:41:23] <Katie_H> :D
[17:41:24] <Katie_H> that's me
[17:41:25] <Katie_H> !
[17:41:27] <Cesar_Bittar> I'm a really slow gamer
[17:41:32] <Cesar_Bittar> so I take my time
[17:41:36] <Cesar_Bittar> searchinf everything
[17:41:42] <NRGFORCE> Me too lol
[17:41:43] <Yonkey> and how quickly you google for walkthroughs ;)
[17:41:47] <Allert_L> if you skip the convo's, probably 20 hrs or something
[17:41:47] <Owen_M> Its hard to say right now, but further down the track after the majority of the game is complete we could probably estimate it
[17:41:49] <NRGFORCE> look at everything interact with everything
[17:42:12] <Yonkey> !next
[17:42:12] <YonkMod> oldbushie wants to ask: When will the video of the voice auditions / tour of new york be released? ;)
[17:42:13] * YonkMod sets mode: +v-v oldbushie NRGFORCE
[17:42:20] <Allert_L> oh yeah
[17:42:21] <Allert_L> haha
[17:42:23] <oldbushie> cuz it was all so fun :D
[17:42:26] <Advent> good question omgyay!
[17:42:26] <Cesar_Bittar> well, the making of has some of that :)
[17:42:27] <Allert_L> goood question
[17:42:29] <Yonkey> there was some footage in the TSL Making Of video
[17:42:31] <Katie_H> the omgwtf rap remix! ;)
[17:42:38] <oldbushie> I noticed, I was happy to see me in the making of ;)
[17:42:47] <Cesar_Bittar> when we get time? :)
[17:42:49] <Yonkey> available at http://www.tsl-game.com/media/promos/trailer for those of you that haven't seen it yet :)
[17:42:53] <oldbushie> that weekend was so cold
[17:42:59] <Katie_H> It's the only place you can briefly hear me and see me at once.
[17:43:06] <Allert_L> yeah definately
[17:43:10] <YonkMod> Release Date: [[[[[[[[ When?  When Neil stops using Suffer! ]]]]]]]]
[17:43:15] <Katie_H> hahahaa
[17:43:16] <Deloria> omgyay!
[17:43:17] <Yonkey> omgyay!
[17:43:18] <Advent> as if omgyay!
[17:43:18] <TribeHasSpoken> LOL!
[17:43:24] <Yonkey> in other words.. never ;)
[17:43:24] <Rosella> THAT is probably the most true :P
[17:43:24] <JasonVictor> Where do you DL the making of?
[17:43:26] <Kokocat> it's never coming out! omgyay!
[17:43:29] <Yonkey> hahahah
[17:43:36] <Yonkey> jason, see the url above
[17:43:39] <Say> http://www.tsl-game.com/media/promos/trailer
[17:43:42] The New Record for Highest Amount of Users on #tslgame is now: 103
[17:43:44] <Yonkey> i believe the link is on our Home page as well
[17:43:46] <Yonkey> under TSL Trailers
[17:43:48] <Say> http://www.tsl-game.com/media/promos/trailer
[17:43:55] <JasonVictor> Nice! Thanks!
[17:44:04] <Cesar_Bittar> !next
[17:44:04] <YonkMod> TribeHasSpoken wants to ask: In either specific or general terms, has there been a big difference in how you intended to accomplish certain things and how you actually accomplished them? Has this difference changed over time?
[17:45:26] <Yonkey> both trailers are really well done
[17:45:26] <Allert_L> we should get a streaming server, that'd be awesome for things like the trailers/making-ofs etc
[17:45:26] <Cesar_Bittar> um, yes
[17:45:26] <Yonkey> oh, this is an interesting question
[17:45:26] <Say> It has been difficult but we have managed to try to make the best out of TIME and such
[17:45:26] <Richard_F> i'd say everything changed on this project
[17:45:26] <Say> I wouldnt say CHANGEd, I would say moer like it took some LEAD
[17:45:26] <Richard_F> From art, story to engine
[17:45:26] <Yonkey> for me, I've been accomplishing exactly what I strived for when I joined this team
[17:45:26] <Richard_F> all of it was originally thought out 1 way and evolved from there
[17:45:26] <Say> ot got some organization, it got some DIRECTION which is good, otherwise nowaday noone would play a demo
[17:45:26] <Yonkey> and still am
[17:45:26] <Cesar_Bittar> normally, we try to do everything we can as it was planned in the script
[17:45:26] <Say> yeah
[17:45:26] <Allert_L> yeah, things hardly come out the way you'd expected it to go
[17:45:27] <Cesar_Bittar> but then there is a lot involved, time related issues, etc.
[17:45:33] <Cesar_Bittar> so, sometimes we are forced to cut some stuff.
[17:45:33] <Richard_F> Art wise were always trying new things
[17:45:43] <Richard_F> new ways to accomplish one more visual trick
[17:45:52] <Cesar_Bittar> or approach it differently
[17:45:54] <Owen_M> It hardly ever works out quite the way you planned it, you just have to learn to adapt
[17:45:57] <TribeHasSpoken> I think maybe the question was too general for a chat like this
[17:46:02] <Yonkey> hehe ok
[17:46:14] <Allert_L> which on its turn caused some delay in other more important areas, seeing both rich and I are pretty perfectionistic (in a good way)
[17:46:17] <Cesar_Bittar> !next
[17:46:17] <YonkMod> Rosella wants to ask: Does the instrumental version of The Day You Were Gone correspond with the words? Like a more classical version just without the vocals?
[17:46:20] <Katie_H> I think it's hard to say on some level, too, because so much of this has been a learn-as-we-go experience
[17:46:26] <Cesar_Bittar> yep
[17:46:31] <Rosella> W00T!
[17:46:35] <Yonkey> the violin replaces the vocals i think...
[17:46:38] <Yonkey> right Austin?
[17:46:48] <Karen_Soroe> cool seeing production avi's etc,,you get a feeling for the folks you work with..and never see! :)
[17:46:48] <Cesar_Bittar> if you hear the singing melody, you'll notice it's the melody despicted in the instrumental versio
[17:47:06] <Cesar_Bittar> when I was writing the lyrics to it, I basically grabbed the melody and sang to it.
[17:47:06] <Yonkey> :)
[17:47:14] <ChrisSerico_AKA_Connor> I apologize, everyone, but I must get going... best wishes to the TSL staff, fans and press!
[17:47:19] <Cesar_Bittar> thanks Chris!!
[17:47:22] <Say> Thank you for coming Chris!
[17:47:23] <ChrisSerico_AKA_Connor> cheers!
[17:47:25] <Allert_L> cya chris
[17:47:26] <Kokocat> bye Chris! Thanks for coming :)
[17:47:26] <Rosella> Bwahahaha
[17:47:26] <Richard_F> Chris one question
[17:47:27] <Say> we loved having you here :)
[17:47:29] <Yonkey> thanks for coming Chris!
[17:47:30] <Richard_F> how did you like to paly connor?
[17:47:31] <Katie_H> thank goodness, no eternity-blue-leapings in the lyrics!
[17:47:31] <ChrisSerico_AKA_Connor> yes, Richard?
[17:47:32] <Say> take care :)
[17:47:33] <Deloria> see ya.
[17:47:34] <Advent> See ya connor omgyay!
[17:47:35] <Rosella> Bye Chris!
[17:47:41] <Katie_H> bye Serico!!!
[17:47:45] <Owen_M> bye Chris
[17:47:47] <Katie_H> moo :)
[17:47:52] <Cesar_Bittar> do you think he will be redeemed in this game? :)
[17:47:53] <Richard_F> seeing as he is not the most loved character?
[17:48:05] <Richard_F> it must have been a challenge to bring new life to him
[17:48:06] <Yonkey> yes Chris, before you go, how do you feel about playing the role of Connor?
[17:48:16] <peterspear> bye Chris
[17:48:20] <ChrisSerico_AKA_Connor> Briefly: Playing Connor was a riot... and as I just posted on one of the TSL message boards, "Regardless of people's opinions of previous manifestations of Connor, I had a blast contributing to this game with my own take on the character. The TSL staff's work that went into the script and characters really impressed me. Hopefully my contribution, and that of the entire TSL crew, will have a similar impres
[17:48:40] <Cesar_Bittar> yeah, people want to know if connor will find redemption from MoE :)
[17:48:45] <Advent> tomorrows new trend: voicing connor omgyay!
[17:48:47] <Austin_Haynes_Music> The melody which Amy sing is what the Violin is playing with of course also some improv as well....
[17:48:55] <Yonkey> yes, Connor in TSL is a huge step above what he was in MoE
[17:49:05] <Katie_H> storywise, COnnor is very different, yes
[17:49:06] <Yonkey> in pretty much every aspect
[17:49:12] <Johan_W> I would have loved to hear Cez taking those high notes when writing the lyrics
[17:49:15] <Yonkey> not just story, artwise as well
[17:49:17] <Katie_H> ANd Chris did a great job in his auditions, and I can't wait to hear his final work. :)
[17:49:18] <Cesar_Bittar> thank you, Chris :)
[17:49:24] <ChrisSerico_AKA_Connor> And before I go, I will do my own TSL dance in honor of the great Cesar
[17:49:25] <Cesar_Bittar> oh, there's actually something around ;)
[17:49:27] <Katie_H> LOL
[17:49:27] <Yonkey> and vocally ;)
[17:49:28] <Cesar_Bittar> I did record it :P
[17:49:32] <Yonkey> hahaha
[17:49:34] <ChrisSerico_AKA_Connor> good night (morning?) all!
[17:49:37] <Johan_W> =)
[17:49:38] <Yonkey> :)
[17:49:39] <Cesar_Bittar> hahah night!
[17:49:40] <Katie_H> bye Chris!
[17:49:41] <Allert_L> later dude
[17:49:43] <Richard_F> Thanks again Chris
[17:49:45] <Yonkey> !next
[17:49:45] <YonkMod> DaFunk[BS] wants to ask: will you Reveal who the ONLY Green Isle Magician is?
[17:49:45] <Katie_H> glad you could make it!!!
[17:49:46] * YonkMod sets mode: +v-v DaFunk[BS] Rosella
[17:49:46] <Owen_M> C ya Chris:)
[17:49:48] <Deloria> See ya. :)
[17:49:49] <Advent> laterz Chris
[17:49:49] <Richard_F> And while we on it
[17:49:56] <Yonkey> Shamir?
[17:49:59] <Richard_F> What was it like playing Graham Jason?
[17:50:02] <JasonVictor> Later Chris!
[17:50:11] <Allert_L> shamir a magician?
[17:50:17] <JasonVictor> It was a lot of fun!
[17:50:32] <Yonkey> he performs magic, so yeah :P
[17:50:40] <Richard_F> Did you ever think Graham would sound like you when you were a kid?
[17:50:41] <Richard_F> hehe
[17:50:41] <Allert_L> oh wait
[17:50:43] <Yonkey> let's just say Shamir isn't the only one doing magic in our game ;)
[17:50:50] <JasonVictor> He has a lot of lines that have to be delivered pretty straight, but he has a lot of charm!
[17:50:54] <JasonVictor> No way!
[17:50:54] <Allert_L> yeah, i messed up shamir and saladin
[17:50:56] <JasonVictor> hahhah
[17:51:03] <Cesar_Bittar> more importantly, what do you think of TSL's Graham as compared to what you previiously know of him?
[17:51:07] <JasonVictor> I just couldn't get by that Rattle snake in!
[17:51:19] <Yonkey> i actually talked to Jason on the phone, and I was shocked how different he sounded from Graham :P
[17:51:23] <DaFunk[BS]> really tought there might be another magigiacn
[17:51:28] <Karen_Soroe> graham is one buffed up oldie:P
[17:51:31] <JasonVictor> I felt that the TSL Graham had more emotion
[17:51:37] <JasonVictor> Such terrible things always happen to his family
[17:51:52] <JasonVictor> and the script lets him feel for those character beats
[17:51:58] <JasonVictor> hahah
[17:52:01] <Yonkey> yep, but he's still alive more than ever :)
[17:52:09] <Richard_F> Did you find it challenging as an actor?
[17:52:15] <Allert_L> you probably have a bum-phone neil
[17:52:20] <Karen_Soroe> heheh
[17:52:20] <JasonVictor> Oh yeah
[17:52:27] <Yonkey> allert: lol, well i was using Skype, so probably ;)
[17:52:38] <Allert_L> hehe ok, nvm then :P
[17:52:43] <JasonVictor> Mostly the continuity is challenging when voicing games like this
[17:52:52] <Cesar_Bittar> I didn't understand the fan question, by the way :)
[17:52:53] <JasonVictor> So going back and forth is fun. :)
[17:53:11] <JasonVictor> hahah
[17:53:15] <Richard_F> I just want to add that we had a hard time casting for Graham
[17:53:23] <Cesar_Bittar> oh, yes
[17:53:23] <Richard_F> we weren't sure what we wanted for him
[17:53:34] <Richard_F> lets face it we all had our own idea of what graham sounded like since KQ1
[17:53:38] <Cesar_Bittar> we went over it so many times
[17:53:38] <DaFunk[BS]> In KQ6 there's a magician who (Rumor) Poofed himself into a Animal
[17:53:45] <JasonVictor> Well I'm flattered you went with me1
[17:53:48] <JasonVictor> :)
[17:53:54] <Allert_L> DaFunk: that's shamir
[17:53:55] <Cesar_Bittar> Katie, Mike, Rich and I, at 3 am at Mike's
[17:54:02] <Katie_H> oh man
[17:54:03] <DaFunk[BS]> Ok
[17:54:14] <Richard_F> Yes it was one of those tough choices because Graham is the main star of part 1
[17:54:18] <Chris_U> Back in KQ1, Graham sounded like my aunt reading the computer screen aloud.
[17:54:21] <Richard_F> he's the one witht he most lines
[17:54:24] <Katie_H> So much time watching those video tapes! So fun though. And yeah, it was hard, but I think we made the best choice. :)
[17:54:34] <Richard_F> and if they don't sound just right, it just gets painfull
[17:54:39] <Cesar_Bittar> yes
[17:54:39] <JasonVictor> Awww ... thanks, Katie!
[17:54:51] <Yonkey> [17:54] <galronthemystic> the majican was Harun al Rashid
[17:54:53] <Cesar_Bittar> yes, we couldn't have a better Graham!
[17:54:55] <Richard_F> No regrets on that
[17:55:00] <Yonkey> as per the KQ Companion ;)
[17:55:06] <JasonVictor> you're making me blush. :)
[17:55:24] <Yonkey> !next
[17:55:24] <YonkMod> Jollo wants to ask: <About the demo...what part of the game is there demo set in?
[17:55:25] * YonkMod sets mode: +v-v Jollo DaFunk[BS]
[17:55:25] <Richard_F> Did you feel you had to research the character?
[17:55:32] <Richard_F> listen to KQ5 before you started?
[17:55:43] <johnnny_L> I enjoy animating to grahams voice .... it's so soothing;D
[17:55:46] <Katie_H> thank you, Jason! You are SO Graham. :)
[17:55:53] <Yonkey> Jollo: it's from Shadows, and represents the majority of Chapter 1
[17:55:54] <Chris_U> Same here. He's got a good voice for animation.
[17:55:56] <Allert_L> part... as in, which isle?
[17:56:01] <Cesar_Bittar> oh, yes, John is animating you, Jason :)
[17:56:03] <Karen_Soroe> folks, I'm gonna be off..midnigth here in the kingdom of ice and snow and polar bears:).. thanks for a terrific chat and good night to ya all! :)
[17:56:13] <Yonkey> thanks for coming karen :)
[17:56:14] <JasonVictor> Nice animation in the demo!
[17:56:14] <Allert_L> bye kams
[17:56:17] <JasonVictor> It really flows!
[17:56:17] <Cesar_Bittar> nigh Karen!
[17:56:18] <Advent> See ya Karen
[17:56:20]<Yonkey> we'll be showing you work later on :D
[17:56:20] <Jollo> thanks Yonky
[17:56:22] <Owen_M> C ya Karen:)
[17:56:23] <Yonkey> np
[17:56:24] <Yonkey> !next
[17:56:24] <YonkMod> Kurdt wants to ask: With this game, you talk very much about its epic nature and how it brings closure to the KQ saga. As storytellers, what efforts did you go through to keep your story in line with the look and feel of the original series?
[17:56:26] * YonkMod sets mode: +v-v Kurdt Jollo
[17:56:26] <johnnny_L> :)
[17:56:27] <Katie_H> bye Karen!
[17:56:27] <JasonVictor> I listened to KQ5 a litle
[17:56:35] <Kokocat> bye Karen! Have a great night!
[17:56:40] <Katie_H> Oof. A lot of work!
[17:56:48] <Cesar_Bittar> to answer the fan question, wait till you play the demo Suffer!
[17:56:58] <Karen_Soroe> cyall!:P
[17:57:25] <Katie_H> Cesar and I did character profiles on all major, many secondary and even teritary characters to be sure we KNEW them before and during the writing of the script.
[17:57:28] <Richard_F> We went back and looked at all the old games
[17:57:34] <Kurdt> by the by, Cesar, that guy was asking about the original owner of the Spell Book in KQ6, the guy that "poofed himself into an aardvark at the end."
[17:57:35] <Richard_F> as fans we already knew most of it
[17:57:37] <Katie_H> Tons of research was done on the old games in great detail;
[17:57:42] <Richard_F> but we went back and looked over all the subtle moments
[17:57:53] <Cesar_Bittar> oh
[17:58:14] <Cesar_Bittar> well.. no then :)
[17:58:24] <Katie_H> yup. And took a good look at where each character had been, changed since they first showed up, and how we thought those previous events and these new ones would change them further
[17:58:31] <Allert_L> ok guys, i got to go too i'm afraid.. have fun ! :)
[17:58:39] <Cesar_Bittar> graham was ny biggest challenge as a writer
[17:58:48] <Owen_M> Catch ya later Allert!:)
[17:58:48] <Chris_U> Yeah, I'm taking off too. Gotta get back to work.
[17:58:50] <Deloria> See ya Allert. :)
[17:58:58] <Deloria> Bye chris :)
[17:58:59] <Chris_U> See ya, Allert! Later, everybody!
[17:59:05] <Owen_M> Bye Chris!
[17:59:05] <Yonkey> ok everyone, i'm going to release another surprise now :D
[17:59:07] <Cesar_Bittar> I knew he had to have a flaw, but he was a really ard character to add a flow too
[17:59:11] <Cesar_Bittar> because he is Graham!
[17:59:17] <Chris_U> Ooh, surprise.
[17:59:17] <Yonkey> http://www.tsl-game.com/home.php ;D
[17:59:21] <Yonkey> the winner of our Present Contest :)
[17:59:22] <Cesar_Bittar> so, what I ended up doing was to take his virtues
[17:59:32] <Cesar_Bittar> and take them to the extreme, making them a flaw
[17:59:34] <Kurdt> I heard there was more dimension to each character; how were you able to add depth and development previously unseen and have them still be the characters we know and love?
[17:59:43] <Cesar_Bittar> his love for his family, making him overprotective.
[17:59:53] <Chris_U> Ok, Now I go.
[18:00:07] <Katie_H> bye Allert! and Chris!
[18:00:21] <Cesar_Bittar> yes, there was a lot of that.
[18:00:21] <Cesar_Bittar> a lot
[18:00:22] <Cesar_Bittar> :)
[18:00:26] <Cesar_Bittar> !next
[18:00:26] <YonkMod> Vertius wants to ask: <Do you plan to release a Demo to the public before the release of Shadows?>
[18:00:27] * YonkMod sets mode: +v-v Vertius Kurdt
[18:00:30] <Katie_H> I think the depth we 'added' has always been there, but we just shoved it into the spotlight
[18:00:35] <TribeHasSpoken> Wow. Nice work, Shades
[18:00:35] <Cesar_Bittar> lOL
[18:00:39] <Cesar_Bittar> um
[18:00:39] <Yonkey> Yes, during this chat actually... :P
[18:00:41] <Cesar_Bittar> haha
[18:00:43] <Cesar_Bittar> !next
[18:00:43] <YonkMod> TSLGuest274 wants to ask: <Did you guys have any idea just how big of a following you'd get for this?>
[18:00:43] <Katie_H> made a much closer examination of it.
[18:00:44] * YonkMod sets mode: +v-v TSLGuest274 Vertius
[18:00:50] <Yonkey> ooh
[18:01:02] <Yonkey> actually, our fanbase was far smaller 4 years ago than it is today
[18:01:15] <Katie_H> I'm not sure we could imagine it would be quite as big as it's gotten! Not me at least. I expected fans and following, but the support has been even more than I'd imagined.
[18:01:28] <Katie_H> Not to mention the media spotlights we've gotten, too!
[18:01:28] <Yonkey> Say and myself have been working to build it ever since 2002, through many PR and Web strategies
[18:01:43] <TribeHasSpoken> Neil, the Present Contest winner is there twice
[18:01:50] <Cesar_Bittar> it's been completely amazing and wow.. I'm just lost for words everytime I have to saysomething about our fans
[18:01:50] <Yonkey> yes, from our Website is where the majority of Press found us
[18:01:54] <Katie_H> Oh yeah--Say & Neil have done SO much as far as that, too!
[18:02:04] <Yonkey> michael: oops... let me remove that brb
[18:02:05] <Zelly> :)
[18:02:13] <Cesar_Bittar> we are here because of you guys :D
[18:02:29] <Zelly> We're here because of YOU guys
[18:02:33] <Zelly> :D
[18:02:36] <Cesar_Bittar> :)
[18:02:52] <YonkMod> Release Date: [[[[[[[[ When?  When we fix that bug where Graham comes out of the screen, runs across the room, and kills your cat ]]]]]]]]
[18:03:03] <Cesar_Bittar> LMAOOOOOOO
[18:03:06] <Advent> HAHAHAHAH omgyay!
[18:03:14] <Advent> Carefull cat omgyay!
[18:03:15] <Cesar_Bittar> pretty annoyng bug I tell you
[18:03:22] <Kevin_B> game-breaking bug
[18:03:23] <Cesar_Bittar> gone through 63 cats because of it
[18:03:24] <Katie_H> After the C&D came through last year, I was practically stunned at the outcry and support from that!
[18:03:29] <Brian_R> since my 2 year tenure i've noticed a large surge in interest 4 this game
[18:03:31] <Kevin_B> yeah, a pain to test
[18:03:32] <Katie_H> poor Fluffies 1-63
[18:03:38] <LouisianaNight> LOL
[18:03:43] * Kokocat runs and hides
[18:03:54] <Cesar_Bittar> !next
[18:03:54] <YonkMod> CapitaineQuebec wants to ask: And is there any plan for non-Windows platform ? Like Mac or Linux ?
[18:04:00] <Zelly> We couldn't let the dream die
[18:04:04] <Cesar_Bittar> not at the moment
[18:04:07] <Cesar_Bittar> but who knows ? :)
[18:04:14] <Cesar_Bittar> for now it'll be just for PC
[18:04:23] <Cesar_Bittar> but hey, maybe it'll get to PS or Nintendo ;P
[18:04:28] <Richard_F> Were not saying no because I've seent he engine on other platforms
[18:04:39] <Richard_F> but its not in our immediate plans
[18:05:03] <Cesar_Bittar> !next
[18:05:03] <YonkMod> Frank_Michaels wants to ask: Though the game is freeware, will you accept donations from people who want to pay you for your hard work, perhaps thru a Paypal system?
[18:05:04] * YonkMod sets mode: +v-v Frank_Michaels CapitaineQuebec
[18:05:04] <Yonkey> actually, i'd like to hear some of the fan feedback on the Present contest, so let's open it up for a bit
[18:05:19] <Cesar_Bittar> heh
[18:05:20] <Kevin_B> Nicely done cover. Looks very professional.
[18:05:30] <Yonkey> frank: legally we cann't accept any form of income for The Silver Lining, since it is non-commercial
[18:05:51] <Yonkey> however, we will be starting on commerical projects through Phoenix Online Studios soon :)
[18:06:04] <Yonkey> so the best way to support us financially, would be through them
[18:06:04] <Owen_M> We appreciate the thought, but we have to stay non-commercial for TSL
[18:06:09] <Richard_F> Yes we have plans to grow beyond TSL
[18:06:10] <Yonkey> and now let's open it up
[18:06:16] * Yonkey sets mode: -m
[18:06:19] <Advent> Open the flood gates omgyay!
[18:06:22] * TSLGuest179 is now known as Farquhar
[18:06:23] <Yonkey> http://www.tsl-game.com/home.php
[18:06:24] <Owen_M> lol
[18:06:24] <Yonkey> http://www.tsl-game.com/home.php
[18:06:25] <Yonkey> http://www.tsl-game.com/home.php
[18:06:27] <Advent> spam away folks omgyay!
[18:06:27] <Yonkey> :P
[18:06:30] <Frank_Michaels> oh really. Man....well if you'd work on KQ10, I'd sure pay for it, if it was commercial. Would there be a chance Vivendi would allow you to do it for commercial?
[18:06:33] <Zelly> omgyay!
[18:06:37] <oldbushie> so when's the runnerups gonna be there? ;)
[18:06:41] <oldbushie> the winner rocks btw
[18:06:44] <Yonkey> Frank: that depends on VU, not us :P
[18:06:53] <Say> congratulations to the winner
[18:06:55] <Say> best entry yet
[18:06:56] <oldbushie> *prints out dvd cover and burns hsi copy of the game and puts it in case*
[18:06:58] <ShinyKnight> Whee.
[18:06:59] <Elsar> That would make a great box...very professional looking...something I'd expect to see in Future Shop or Best Buy
[18:06:59] <TSLGuest769> How will we download this KQ9? will we need programms in particular?
[18:07:02] <Rosella> Preeeeeeeeeeeeeeeeeeeeeeeeeetty :D
[18:07:03] <Yonkey> yes, congratulations to Rob :)
[18:07:06] <zoey> I don't see a winner :S
[18:07:09] <Cesar_Bittar> !next
[18:07:09] <YonkMod> Rosella wants to ask: Will beta-testing come before or after Vivendi checks the game?
[18:07:09] * YonkMod sets mode: +v-v Rosella Frank_Michaels
[18:07:15] <Cesar_Bittar> before
[18:07:15] <Yonkey> that present was quite impressive
[18:07:22] <Yonkey> definitely before
[18:07:26] <JasonVictor> Phew!
[18:07:30] <Yonkey> and VU will be doing their own QA on it as well
[18:07:33] <Zelly> Its amazing
[18:07:34] <Cesar_Bittar> we have to hand them a bugs free game ready for 'release" :)
[18:07:35] <Yonkey> hence the approval ;)
[18:07:40] <JasonVictor> I'm back
[18:07:42] * Oskar slaps Oskar around a bit with a large trout
[18:07:43] <JasonVictor> My internet dropped me
[18:07:44] <Rosella> Awesome
[18:07:47] <Farquhar> Awesome work Shade! :D
[18:07:50] <Kevin_B> Yeah, they won't accept a buggy game.
[18:07:50] <Cesar_Bittar> !next
[18:07:50] <YonkMod> SorceressSwift wants to ask: How large is the demo?
[18:07:52] * YonkMod sets mode: +v-v SorceressSwift Rosella
[18:07:53] <Vertius> At least we can see the Spec now!
[18:07:59] <Yonkey> TSLGuest769: you'll find out later during the chat
[18:08:03] <Cesar_Bittar> wait till you play it! ;)
[18:08:04] <Yonkey> swift too
[18:08:05] <Cesar_Bittar> !next
[18:08:05] <YonkMod> TSLGuest141 wants to ask: <Will we finally get closure in the dealings with Mannanan and Hagatha? Will we finally see them meet their respective ends?>
[18:08:06] * YonkMod sets mode: +v-v Kyo024 SorceressSwift
[18:08:07] <Yonkey> youll find that out later
[18:08:07] <Jollo> interesting
[18:08:24] <Cesar_Bittar> We are very secretive on that aspect
[18:08:28] <Cesar_Bittar> so, I couldn't speak about that.
[18:08:29] <Cesar_Bittar> :)
[18:08:38] <TribeHasSpoken> She might have been asking about the size of the download, not length
[18:08:38] <Jollo> shucks...
[18:08:42] <Cesar_Bittar> but, there's a lot of surprises in the game
[18:08:53] <Richard_F> All in due time my friend
[18:08:53] <Cesar_Bittar> and we find a way to meet most lose ends
[18:09:01] <Richard_F> but we haven't forgotten
[18:09:04] <Jollo> surprises...including....Mordack?
[18:09:06] <ShinyKnight> For folks who are Broadband-deficient... :P
[18:09:17] <Richard_F> Mordack?
[18:09:18] * Oskar slaps Oskar around a bit with a large trout
[18:09:19] <Richard_F> Hmmm
[18:09:24] <Cesar_Bittar> surprises, include surprises ;)
[18:09:25] <Richard_F> maybe there are a few loose ends we can find for him
[18:09:30] <Richard_F> what do you think cez?
[18:09:36] <Cesar_Bittar> maybe ;)
[18:09:36] * Yonkey sets mode: +m
[18:09:48] <Cesar_Bittar> !next
[18:09:48] <YonkMod> OberonQA wants to ask: will we be able to revisit old puzzles and places (with possible new twists) like the Catacombs from KQ6, Mammamon's House from KQ3, Dracula's Castle from KQ2, and the Daventry countryside from KQ1?
[18:09:48] * YonkMod sets mode: +v OberonQA
[18:10:01] <OberonQA> :)
[18:10:10] <Cesar_Bittar> in short, yes.
[18:10:10] <Richard_F> Tempting
[18:10:18] <Cesar_Bittar> The Green Isles for example
[18:10:28] <Cesar_Bittar> and there's a lot of other places that you revisit in a way or another
[18:10:28] <Yonkey> you will be able to visit old places.. i dont know if we can comment on everything you asked there.. Suffer!
[18:10:36] <Cesar_Bittar> you use the term "twist" in the right way
[18:10:42] <Cesar_Bittar> but we can't tell you how ;)
[18:10:47] <Yonkey> !next
[18:10:47] <YonkMod> Vertius wants to ask: <Will we be able to play as any other characters in TSL, rather than just King Graham?>
[18:10:48] * YonkMod sets mode: +v-v Vertius OberonQA
[18:10:56] <Cesar_Bittar> Alex and Rosella :)
[18:11:10] <Vertius> Nice!
[18:11:11] <Richard_F> You play specific characters at specific times in the game
[18:11:13] <Yonkey> in Shadows, it will just be Graham as the only playable character
[18:11:20] <Cesar_Bittar> you also get to control Unique, Tigroat and in some occasions other characters
[18:11:23] <Cesar_Bittar> but that's part 2 and 3
[18:11:32] <Yonkey> yes, the later parts allow for different playable characters
[18:11:35] <Vertius> Thanks!
[18:11:38] <Yonkey> !next
[18:11:38] <YonkMod> Jollo wants to ask: <How will conversations work in the game...Will there be talk trees?
[18:11:39] * YonkMod sets mode: +v-v Jollo Vertius
[18:11:46] <Cesar_Bittar> yup
[18:11:52] <Richard_F> Play the demo
[18:11:53] <Katie_H> Yeah, that's pretty much how we structured them
[18:11:55] <Cesar_Bittar> :)
[18:11:58] <Yonkey> !next
[18:11:58] <YonkMod> Rosella wants to ask: You mentioned a puzzle about the zodiac. So will some puzzles require outside knowledge of stuff like that?
[18:11:58] * YonkMod sets mode: +v-v Rosella Jollo
[18:12:08] <Cesar_Bittar> yes and no
[18:12:12] <Yonkey> lol
[18:12:14] <Richard_F> Outside knowledge always helps
[18:12:16] <Katie_H> You can solve everything within the game
[18:12:19] <Richard_F> but thats been the case for EVERY kq game
[18:12:23] <Cesar_Bittar> if a puzzle requires outside knowledge, we'll give it to you within the game
[18:12:26] <Katie_H> but yeah--knowing a little more doesn't hurt sometimes
[18:12:34] * Rosella notices that that's her question
[18:12:34] <Rosella> omgyay!
[18:12:36] <Richard_F> since its all based on lore
[18:12:39] <Cesar_Bittar> we don't expect you to abandon the world
[18:12:43] <Cesar_Bittar> to go do research
[18:12:46] <Katie_H> No homework needed!
[18:12:48] <Yonkey> KQ itself is largely influenced by fairy tales
[18:12:49] <Cesar_Bittar> we'll provide it in the game :)
[18:12:53] <YonkMod> Release Date: [[[[[[[[ When?  When Rosella takes over Lara Croft, carries guns and wears secsay shorts! omgyay! ]]]]]]]]
[18:12:53] <Rosella> Yay :D
[18:12:56] <Yonkey> so, if you know those, you'll be set :P
[18:12:59] <Kevin_B> heck, you might even learn something playing the game :)
[18:13:00] <Advent> HAHAHAH omgyay!
[18:13:02] <Rosella> o
[18:13:04] <Rosella> -o_O
[18:13:07] <Cesar_Bittar> LOL
[18:13:08] <Advent> Go Kels omgyay!
[18:13:10] <Rosella> omgyay!
[18:13:11] <Yonkey> hahahah
[18:13:21] <Advent> Just dont shoot anyone omgyay!
[18:13:22] <LouisianaNight> LOL
[18:13:28] <Yonkey> !next
[18:13:28] <YonkMod> OberonQA wants to ask: Has there been any discussion with Vivindi about possible commercial distribution if TSL shows commercial promise?
[18:13:29] * YonkMod sets mode: +v-v OberonQA Rosella
[18:13:32] <Cesar_Bittar> should we give the next present?
[18:13:43] <Yonkey> the next one's not ready yet :P
[18:13:49] <Cesar_Bittar> LOL
[18:13:52] <Cesar_Bittar> go fix it!
[18:13:53] <Cesar_Bittar> lol
[18:13:55] <Yonkey> actually let me finish that now, you guys can answer :P
[18:14:07] <Cesar_Bittar> commerciality.....
[18:14:11] <Cesar_Bittar> it's an interesting topic
[18:14:19] <Katie_H> mm!
[18:14:22] <Cesar_Bittar> on one hand it'll allow us to make a much better game
[18:14:29] <Cesar_Bittar> and actually get to dedicate to this
[18:14:32] <Cesar_Bittar> but, nothing yet.
[18:14:43] <Cesar_Bittar> we'll let you know if that changes
[18:14:50] <OberonQA> Vivindi would be a fool not to option this from what I've seen
[18:14:51] <Cesar_Bittar> for now, the game is still going to be for free ;)
[18:14:53] <YonkMod> Release Date: [[[[[[[[ When?  When Rosella starts working at McDonald’s ]]]]]]]]
[18:14:59] <Advent> omgyay!
[18:15:09] <OberonQA> you all have been very very dedicated and it shows in every aspect I've seen
[18:15:10] <Advent> Lora Croft AND works at McDonalds omgyay!
[18:15:14] <Cesar_Bittar> LOL
[18:15:16] <Katie_H> so enjoy the freeness!
[18:15:22] <Katie_H> aww, thanks!
[18:15:23] <Cesar_Bittar> both of those were mine I think :)
[18:15:27] <Cesar_Bittar> !next
[18:15:27] <YonkMod> NRGFORCE wants to ask: You guys probably won't answer this, but I'm going to ask it anyway:P Will we revisit the lord of the dead? It would be awesome to see him in 3D!
[18:15:29] * YonkMod sets mode: +v-v NRGFORCE OberonQA
[18:15:41] <Richard_F> Do we?
[18:15:46] <Cesar_Bittar> do we?
[18:15:47] <Richard_F> I don't remember anymore
[18:15:53] <Cesar_Bittar> haha me either, Katie?
[18:15:54] <Richard_F> but if you look hard enough
[18:15:57] <Advent> try dieing to see :)
[18:16:02] <Katie_H> LOL
[18:16:05] <Katie_H> I don't believe so, no
[18:16:09] <Richard_F> you will find answer to the riddle of why the land of the dead differs in MOE
[18:16:12] <Katie_H> But he would look cool in 3D wouldn't he? :)
[18:16:13] <Richard_F> there is a reason
[18:16:32] <Cesar_Bittar> !next
[18:16:32] <YonkMod> QueenJos wants to ask: Will the game be all aural or visual with the dialoge? Like having the option of text boxes with KQ6 along with hearing the dialog?
[18:16:32] * YonkMod sets mode: +v-v QueenJos NRGFORCE
[18:16:54] <Richard_F> options for both
[18:17:08] <Cesar_Bittar> yes, f you want subtitles, you'll have them
[18:17:15] <QueenJos> great.. I am a deaf gamer.. and i need to see what is happening.. thanks!!!
[18:17:16] <Cesar_Bittar> but unlike KQ6, they will be at the bottom
[18:17:39] <Cesar_Bittar> :)
[18:17:43] <Cesar_Bittar> yep. they are there. :)
[18:17:49] <Cesar_Bittar> !next
[18:17:49] <YonkMod> TSLGuest386 wants to ask: < cesar would you release some "bloopers" or other funny mistakes ?>
[18:17:50] * YonkMod sets mode: +v-v TSLGuest386 QueenJos
[18:17:58] <Katie_H> I hope so! haha
[18:18:02] <Advent> or inside jokes? omgyay!
[18:18:03] <Cesar_Bittar> I'm sure at some time, we'lll do that :)
[18:18:08] <Cesar_Bittar> easter eggs
[18:18:12] <Cesar_Bittar> and so.. :)
[18:18:17] <Richard_F> man this is like the speed round of questions
[18:18:19] <Richard_F> next
[18:18:22] <Cesar_Bittar> !next
[18:18:22] <YonkMod> Farquhar wants to ask: <Will the game include multipal paths that one can take to complete the game, such as a shorter path and a longer path like KQ6?>
[18:18:24] * YonkMod sets mode: +v-v Farquhar TSLGuest386
[18:18:38] <Cesar_Bittar> no, but there are multiple endings
[18:19:03] <Cesar_Bittar> the game is too attached to the storyline
[18:19:06] <Cesar_Bittar> so it's hard to branch
[18:19:20] <Cesar_Bittar> and, we are having enough of a hard time as it is with one storyline :)
[18:19:23] <Farquhar> Cooley :) So more like KQ7 then
[18:19:29] <Cesar_Bittar> yes
[18:19:39] <Cesar_Bittar> !next
[18:19:39] <YonkMod> Jollo wants to ask: <is any work progressing on parts 2 and 3 or is your focus solely on part 1 until it's finished?
[18:19:40] * YonkMod sets mode: +v-v Jollo Farquhar
[18:20:00] <Cesar_Bittar> we stopped working on parts 2 and 3 a while ago, but we have a lot of 2D work for it
[18:20:07] <Cesar_Bittar> I believe the whole design of the characters is completed
[18:20:11] <Cesar_Bittar> and a lot of backgrounds
[18:20:19] <Cesar_Bittar> but for now, we are focusing on Shadows
[18:20:37] <Cesar_Bittar> !next
[18:20:37] <YonkMod> Frank_Michaels wants to ask: Cesar, have you written stories before, so you have any books released so we can see your writings?
[18:20:37] * YonkMod sets mode: +v-v Frank_Michaels Jollo
[18:20:51] <Cesar_Bittar> nothing published
[18:20:58] <Cesar_Bittar> i write all sort of stuff
[18:21:06] <Cesar_Bittar> fantasy was new for me, but i enjoyed it.
[18:21:10] * Kokocat sets mode: +o TSLGuest765
[18:21:15] <Cesar_Bittar> I write horror, poetry, dramas
[18:21:25] <Cesar_Bittar> but I loved this whole fantasy thing
[18:21:29] <Frank_Michaels> That's great. let us know if you get published at all.
[18:21:33] <Cesar_Bittar> now I'm writing another script
[18:21:35] <Cesar_Bittar> :)
[18:21:38] <Katie_H> I have no doubt he will someday. :)
[18:21:41] <Cesar_Bittar> very fantasy heavy
[18:21:45] <Katie_H> woohoo!
[18:22:00] <Cesar_Bittar> it may get turned into something POS related ;)
[18:22:07] <Cesar_Bittar> !next
[18:22:07] <YonkMod> OberonQA wants to ask: final question from me (I promise): Any ideas on what the system requirements will be for the game or is it too soon to speculate on that?
[18:22:08] * YonkMod sets mode: +v-v OberonQA Frank_Michaels
[18:22:09] <Johan_W> Do you write anything in your new job?
[18:22:20] <Cesar_Bittar> no, I'm a producer here :)
[18:22:27] * Kokocat sets mode: +v TSLGuest765
[18:22:40] <Cesar_Bittar> you can get an idea from the demo, but even from the demo to now, we've optimized a lot
[18:22:53] <Cesar_Bittar> it runs a lot smoother in the demos we have
[18:22:54] <Richard_F> if the demo runs the game should run
[18:23:04] <OberonQA> will a casual machine be able to run it?
[18:23:13] <Richard_F> try it and let us know
[18:23:17] <OberonQA> or are you looking at something a bit more.... powerful as the minspec?
[18:23:30] <Richard_F> let me just say my current pc is 6 years old with a geforce 2 (high end) and it works
[18:23:42] <OberonQA> thats good news :)
[18:23:49] <Kevin_B> try the demo and see how that runs, "casual" is very subjective
[18:24:00] <Kevin_B> I wouldn't think most machines would have trouble with it though
[18:24:08] <Cesar_Bittar> !next
[18:24:08] <YonkMod> Rosella wants to ask: Is there any way we could get the version of The Day You Were Gone that Neil was singing to (:P) with just the piano/violin?
[18:24:09] * YonkMod sets mode: +v-v Rosella OberonQA
[18:24:15] * TSLGuest765 is now known as Deloria
[18:24:20] <Austin_Haynes_Music> lol
[18:24:23] <Owen_M> lol
[18:24:25] <Austin_Haynes_Music> :P:P:P:P:P
[18:24:25] <Advent> LMAO omgyay!
[18:24:35] <Cesar_Bittar> maybe when the soundtrack is out ;)
[18:24:45] <Advent> or Neil looses his voice :B
[18:24:45] <Austin_Haynes_Music> haha...
[18:24:48] <Rosella> Without Neil omgyay!
[18:24:54] <Cesar_Bittar> theres more "Day you were gone" coming for sure :)
[18:24:57] <Rosella> Just that version :P
[18:25:01] <Rosella> No offense. :P
[18:25:08] <Cesar_Bittar> LOL
[18:25:33] <Austin_Haynes_Music> There might be a Neil's the day you were gone Karaoke version :P
[18:26:01] <Richard_F> Mr. Spear would liek to discuss any of your upcoming projects?
[18:26:42] <Cesar_Bittar> !next
[18:26:42] <YonkMod> Kokocat wants to ask: are we getting the demo soon :P
[18:26:43] * YonkMod sets mode: +v Kokocat
[18:26:48] <Kokocat> :P
[18:26:49] <Owen_M> lol
[18:26:50] <Cesar_Bittar> hahaha
[18:26:51] <Cesar_Bittar> :)
[18:26:51] <Advent> omgyay!
[18:26:55] <Cesar_Bittar> maybe
[18:26:57] <peterspear> I don't really have anything other that TSL I can talk about just now.
[18:26:57] <johnnny_L> DEMO!!!!!
[18:27:01] <Advent> and the answer better be good omgyay!
[18:27:07] <Owen_M> I think everyones too busy playing the demo Cez:P
[18:27:12] <Owen_M> Thats why they're not asking questions
[18:27:12] <Cesar_Bittar> there's something comign before that :)
[18:27:14] <Cesar_Bittar> ahahhahaha
[18:27:47] <Yonkey> back
[18:27:59] <Advent> welcome Neil
[18:28:01] <Yonkey> !next
[18:28:01] <YonkMod> DaFunk[BS] wants to ask: will we see anything form KQ4 & 7
[18:28:02] * YonkMod sets mode: +v-v DaFunk[BS] Kokocat
[18:28:02] <Yonkey> thanks
[18:28:23] <Kevin_B> does rosella count... :)
[18:28:29] <Richard_F> You'll see things from ALL KQs
[18:28:31] <Richard_F> that all I can say
[18:28:49] <Yonkey> !next
[18:28:49] <YonkMod> CapitaineQuebec wants to ask: What was the biggest technology challenge you have faced in this project.
[18:28:50] * YonkMod sets mode: +v-v CapitaineQuebec DaFunk[BS]
[18:28:55] <YonkMod> Release Date: [[[[[[[[ When?  NEVER!! ...Ha! Fooled you! Suffer! ]]]]]]]]
[18:28:59] <Yonkey> definitely the- LOL
[18:29:04] <Advent> ROFL
[18:29:09] <Yonkey> definitely the game engine
[18:29:10] <Richard_F> finding an engine that suited our needs
[18:29:17] <Yonkey> we've switched quite a bit over the years
[18:29:18] <Richard_F> Third time was the charm I think
[18:29:21] <Owen_M> Yeah the game engine
[18:29:27] * Deloria sets mode: +v Kokocat
[18:29:28] <Yonkey> it started off custom, then Crystal Space, and now FINALLY Torque
[18:29:38] <CapitaineQuebec> What was their problems ?
[18:29:41] <Yonkey> and we've reached a point where we're satisfied with the results
[18:29:46] <Cesar_Bittar> lack of support
[18:29:52] <Yonkey> well, the custom one requires- yes, support
[18:29:55] <Cesar_Bittar> that was a big one
[18:29:55] <Richard_F> Limited functionality from the first 2
[18:30:06] <Yonkey> lack of features, too many bugs etc
[18:30:08] <Richard_F> Torque had most of what we needed built in
[18:30:16] <Yonkey> and Torque's community is great
[18:30:19] <Kevin_B> a custom engine is something even commercial developers rarely do these days :)
[18:30:33] <Kevin_B> just due to support issues and time constraints
[18:30:42] <Yonkey> the only problem though, is that Torque Game Engine isn't designed for adventure games
[18:30:47] <Richard_F> there is no point in reinventing the wheel
[18:30:48] <Yonkey> it's meant for first person shooters
[18:30:51] <Richard_F> just making it rounder
[18:31:03] <Yonkey> so, we had a lot of work to do since we switched to it... which was in 2004 i believe
[18:31:05] <Owen_M> Weve basically had to give it a total overhall to get it to work for our needs
[18:31:16] <Yonkey> we are still modifying the engine
[18:31:26] <Yonkey> but we're reaching a point where the modifications are less and less
[18:31:34] <Yonkey> and the scripting is more and more ;)
[18:31:50] <Owen_M> For the most part its working now:)
[18:32:11] <Richard_F> next?
[18:32:16] <Yonkey> sure
[18:32:17] <Yonkey> !next
[18:32:17] <YonkMod> NRGFORCE wants to ask: While developing TSL, did you ever feel like you would want to quit the project?
[18:32:17] * YonkMod sets mode: +v-v NRGFORCE CapitaineQuebec
[18:32:31] <Richard_F> I think some of us actually did and came back
[18:32:38] <Richard_F> thats how great this project is
[18:32:41] <Yonkey> honestly, probably, it depends on real life usually
[18:32:46] <Richard_F> its so good you just can't stay away
[18:32:56] <Yonkey> how much spare time you have, because when you're unpaid, it's difficult
[18:33:02] <Katie_H> yeah--for most people even when time constraints forced them away, they came back
[18:33:12] <Yonkey> I was actually one of those people last year :P
[18:33:14] <Richard_F> I try to balance it out
[18:33:18] <NRGFORCE> Awesome :)
[18:33:19] <Richard_F> got hobies beyond this project
[18:33:22] <Owen_M> Sometimes it is tempting, considering the huge workload it is to work on this game. But in my experience, I feel that its well worth all the effort
[18:33:24] <Richard_F> its tough to balance though
[18:33:34] <Owen_M> And like Rich said, if people leave, they can always come back
[18:33:40] <Yonkey> I stepped back around the time the trailer went out, but came back in for VU, then again stepped out for half of this year
[18:33:42] <Richard_F> sometimes people leave and come back in a different position
[18:33:49] <Yonkey> and in the summer came back :)
[18:34:12] <Austin_Haynes_Music> Sometimes people don't leave at all :P like Cez
[18:34:16] <Richard_F> We've come too far to give up now
[18:34:19] <Austin_Haynes_Music> or me :P so far
[18:34:19] <NRGFORCE> :o really?
[18:34:20] <Austin_Haynes_Music> lol
[18:34:38] <Yonkey> brb
[18:34:39] <Kevin_B> I've stayed the whole time I've been here... ;)
[18:34:45] <Austin_Haynes_Music> :)
[18:35:08] <NRGFORCE> Thanks guys I got my answer :) and don't leave the project anymore all of you!
[18:35:10] <Owen_M> Same, I haven't left before. Though I haven't been on the team as long as some of the others:)
[18:35:25] <Cesar_Bittar> I'm doomed to die with TSL :)
[18:35:32] <Owen_M> lol
[18:35:39] <Katie_H> I've stayed since joining as well
[18:35:44] <Owen_M> next?
[18:35:52] <Katie_H> heck, TSL has been my most consistent and longest job!
[18:36:05] <peterspear> and best paying?
[18:36:08] <Owen_M> I hear ya Katie, I feel the same way:)
[18:36:11] <peterspear> <g>
[18:36:12] <Katie_H> heh....weeeelllll
[18:36:20] <Cesar_Bittar> !next
[18:36:20] <YonkMod> Jollo wants to ask: <is there anything else you can tell us about the story...avoiding spoilers of course
[18:36:20] * YonkMod sets mode: +v-v Jollo NRGFORCE
[18:36:28] <Katie_H> everyone dies! jk
[18:36:31] <Kevin_B> this is definitely the most interesting and fun game project I've ever worked on
[18:36:41] <Cesar_Bittar> NOOOOOOOOOOOOOOOOOOO!
[18:36:41] <Jollo> oh no!!! not everybody!
[18:36:42] <Cesar_Bittar> lol
[18:36:47] <Richard_F> honestly i never thought we'ed have kept the sotry secret this long
[18:36:47] <Kevin_B> and I haven't even been here long ;)
[18:36:50] <Richard_F> i'm proud of that
[18:37:06] <Richard_F> Lets say you won't believe where this story is going
[18:37:22] <Richard_F> and we have a have few prequel ideas that we might look into if we have time
[18:37:24] * Deloria sets mode: +v Rosella
[18:37:31] <Jollo> great thanks...my question is answered
[18:37:33] <Cesar_Bittar> well... if you count all the words written, multiply them by the number of "h' present in the pages, and divide it by the subsequent number of pages when in a different font, the number you get will be close to your zodiac sign number
[18:37:57] <Cesar_Bittar> prequels! :D
[18:38:09] <Cesar_Bittar> this game is so huge that it already spawned a prequel :)
[18:38:52] <Yonkey> !next
[18:38:52] <YonkMod> Vertius wants to ask: <Will there be any combat in TSL? Such as magical duels?>
[18:38:52] * YonkMod sets mode: +v-v Vertius Jollo
[18:38:56] <Vertius> You spoke of Boss Battles in the Making Of, so I was wondering if there was any combat that'll make it into the final product.
[18:39:13] <Richard_F> If there is its nothing like MOE
[18:39:19] <Yonkey> hmm how to answer this without spoiling too much :P
[18:39:25] <Yonkey> katie?
[18:39:27] <Yonkey> ;D
[18:39:43] <Katie_H> We have some more action-y sequences, though they aren't like MoE.
[18:39:53] <Vertius> Arcade sequences?
[18:40:03] <Cesar_Bittar> if time allows
[18:40:05] <Katie_H> Yeah--definitely a few arcade sequences
[18:40:12] <Cesar_Bittar> there will be some interesting sequences in shadows
[18:40:20] <Katie_H> others were being discussed and off the top of my head I forget what was settled upon in the end
[18:40:35] <Vertius> I see. No type of magical duels?
[18:40:43] <Cesar_Bittar> well, yes
[18:40:44] <Cesar_Bittar> :)
[18:40:53] <Cesar_Bittar> the sequences I'm talking about are very magic heavy
[18:41:04] <Cesar_Bittar> and tehre's a lot of magic using towards part 2 and 3
[18:41:06] <Vertius> Sounds great! Thanks!
[18:41:08] <Kevin_B> wow we had a lot of those release date jokes
[18:41:22] <Cesar_Bittar> ok, neil, are we ready?
[18:41:35] <Cesar_Bittar> for the next gift?
[18:41:45] <Yonkey> yup ready!
[18:41:47] <Cesar_Bittar> Wallpapers!!!
[18:41:50] <Cesar_Bittar> 8 of them!!!
[18:41:54] <Yonkey> http://www.tsl-game.com/media/wallpapers/ ;D
[18:41:56] <Yonkey> http://www.tsl-game.com/media/wallpapers/ ;D
[18:41:56] <Yonkey> http://www.tsl-game.com/media/wallpapers/ ;D
[18:41:57] <Katie_H> woooo!
[18:42:06] <Richard_F> A big thanks to Karen who worked extra over time to get these done
[18:42:10] <Yonkey> and let's open it up before the next question :)
[18:42:14] <Kokocat> cool :D
[18:42:20] <Yonkey> yes Karen, Cesar, whoever else involved
[18:42:27] <Raforver> w00tness omgyay!
[18:42:48] * Yonkey sets mode: -m
[18:42:52] <Yonkey> comment away ;D
[18:42:54] <oldbushie> *cheers*
[18:42:56] <Raforver> spam away omgyay!
[18:43:00] <oldbushie> I like the lightning one
[18:43:01] <RemyWijngaart> Cool wallpapers
[18:43:07] <Rosella> :D
[18:43:09] <Yonkey> me too :0
[18:43:10] <Yonkey> :)
[18:43:10] <Vertius> Very nice!
[18:43:12] <oldbushie> the guy in the background casting lightning amnd stufsf, whatever that is
[18:43:12] <Raforver> Ultra cool family one omgyay!
[18:43:13] <Zelly>  WOOTNESS!
[18:43:14] <xerxes> haha wow i love the last one
[18:43:17] <Zelly> ;D
[18:43:24] <Yonkey> the Evolution ones were a unique idea. Cesar mentioned something like this to me years ago
[18:43:25] <Vertius> The Trio wallpaper is fantastic!
[18:43:26] <Rosella> This is going to sound so shallow, but Rosella's dress looks GORGEOUS omgyay!
[18:43:30] <Alex> Wow theyre really impressive!
[18:43:32] <TribeHasSpoken> Is it just me, or does young Valanice resemble Princess Fiona from Shrek?
[18:43:39] <Yonkey> hahah
[18:43:41] <Zelly> omgyay!
[18:43:52] <RemyWijngaart> That trio really is cool indeed
[18:43:54] <TribeHasSpoken> Hair, dress, both locked in tower
[18:43:54] <Yonkey> is MoodyBlues in the room? she's her voice actor omgyay!
[18:43:54] <Shades2585> They look really good.
[18:43:54] <Kyo024> I think I found a new desktop image.
[18:43:55] <Farquhar> Already know which one I'm gonna use first LOL
[18:43:57] * TSLGuest507 is now known as DMDisSoLate
[18:43:58] <Kyo024> Kudos
[18:44:02] * Oskar slaps Oskar around a bit with a large trout
[18:44:15] <Vertius> I know what's going to be on my Desktop!
[18:44:19] <Jafar> Awesome omgyay!
[18:44:20] <DMDisSoLate> Sorry guys...I got here very late
[18:44:26] <JasonVictor> Very nice!
[18:44:27] <Jafar> Hey
[18:44:28] <Yonkey> veritus: you do? because i still can't choose omgyay!
[18:44:29] <Jafar> Slacker :P
[18:44:30] <Yonkey> heheheh
[18:44:36] <Katie_H> and now the trio is my new desktop!
[18:44:36] <DMDisSoLate> I feel like Tom at Billy's funeral in Without a Paddle
[18:44:42] <RemyWijngaart> Use the Trio one Neil
[18:44:48] <Cesar_Bittar> what are your favorites???
[18:44:54] <Frank_Michaels> Great wallpapers.
[18:44:56] <Dark-daventry> Took me long enough
[18:44:56] <oldbushie> poor valanice needs anti-wrinkle cream
[18:45:02] <Frank_Michaels> Truely Terrific.
[18:45:02] <Yonkey> omgyay!
[18:45:04] <Kokocat> I absolutely love the wallpapers :)
[18:45:08] <Kyo024> The trio, I love it! IS that Mannannan?
[18:45:11] <Jafar> The Trio one rules omgyay!
[18:45:12] <Jollo> very nice
[18:45:13] <Jafar> It's all
[18:45:14] <Zelly> I bcan't choose LOL
[18:45:14] <Yonkey> nope, shadrack :)
[18:45:15] <Jafar> Heroic :P
[18:45:16] <Dark-daventry> What did I miss?
[18:45:17] <JasonVictor> The group shot one is nice!
[18:45:20] <Vertius> Yonkey: The Trio one is great. Graham, Alex and Rosella!? Definitely!
[18:45:21] <Raforver> Kill me then omgyay!
[18:45:21] <Kyo024> Even better
[18:45:25] <Jafar> The Defenders of the UNIVERSE!
[18:45:37] <Jafar> Vs. the evil Shadrack, lurking in the background
[18:45:40] <Jafar> Very nice :P
[18:45:41] <Yonkey> Cesar and I were discussing last night that the Trio one actually represents all of TSL very nicely
[18:45:43] <RemyWijngaart> @Raforver : Lol
[18:45:46] * Frank_Michaels is now known as Frank_n_Michael
[18:45:51] <Farquhar> They're all fantastic, but the trio one is probably my fav :D
[18:45:52] <Frank_n_Michael> lol
[18:45:57] <Katie_H> yeah, i hadn't even seen the trio one til now, but i LOVE it!
[18:46:04] <Rosella> I like the Rosella ones, for obvious reasons :P
[18:46:06] <Katie_H> it does represent it nicely too
[18:46:06] <Rosella> *one
[18:46:06] <ShinyKnight> So, they have all that magic and no Oil of Olay...? Tragic. :P
[18:46:07] <Rosella> omgyay!
[18:46:08] <Yonkey> hehehe
[18:46:15] <oldbushie> Shadrack is the old king Graham replaced... he was cursed and became an evil magician. he never died
[18:46:17] <RemyWijngaart> lol
[18:46:18] <Katie_H> well, it is a medieval-y time ;)
[18:46:19] <oldbushie> ;)
[18:46:21] <Yonkey> LOL michael
[18:46:31] <NRGFORCE> woow the trio one really makes an awesome background
[18:46:34] <Zelly> omgyay!
[18:46:41] <Frank_n_Michael> I love the trio one too.
[18:46:42] <ShinyKnight> What about "Ye Olde Oil uff Olay"...?
[18:46:42] <Yonkey> ;D i'm glad you guys like them :)
[18:46:44] <Dark-daventry> Does anyone even know I'm here...
[18:46:44] * Quits: Oskar (~a@d36-13-181.home1.cgocable.net) (Quit: )
[18:46:48] <Jafar> Trio is my favorite :P
[18:46:48] <Vertius> I'm getting so hyped right now!
[18:46:56] <ShinyKnight> dark-daventry: No. Suffer!
[18:46:56] <Yonkey> dark-daventry: we do now! welcome :D
[18:46:57] <YonkMod> Release Date: [[[[[[[[ When?  After The Gold Lining, but definitely before The Bronze ]]]]]]]]
[18:46:58] <Frank_n_Michael> I have been so hyped!
[18:46:58] <Yonkey> LOL
[18:47:03] <Dark-daventry> thanks
[18:47:04] <oldbushie> mm, gold lining
[18:47:04] <Frank_n_Michael> rofl
[18:47:07] <Kokocat> LOL omgyay!
[18:47:09] <Yonkey> :P
[18:47:10] <oldbushie> :llama:
[18:47:12] <Cesar_Bittar> HAHAHAH
[18:47:28] <Vertius> Can't forget The Platinum Lining...
[18:47:30] <Rosella> Rosella looks pouty in the Trio one omgyay!
[18:47:33] <oldbushie> indeed
[18:47:33] <Yonkey> hahah
[18:47:37] <Dark-daventry> Anything I should know about?
[18:47:41] <JasonVictor> Aluminum lining is right out
[18:47:42] <Frank_n_Michael> yea she does.
[18:47:44] <Jafar> omgyay!
[18:47:45] <Yonkey> darkdav: yes, but stay tuned :P
[18:47:46] <Zelly> Who came up with all of those release dates omgyay!
[18:47:50] <Katie_H> i think she looks determined
[18:47:52] <Dark-daventry> kay
[18:47:53] <Jafar> Titanium Lining looks cool so far :P
[18:47:54] <Frank_n_Michael> they're very funny
[18:47:57] <Yonkey> we still have one more surprise in 15 mins :D
[18:48:01] <oldbushie> oo
[18:48:01] <Dark-daventry> thanks
[18:48:03] <Yonkey> the BIG one
[18:48:04] <Yonkey> :P
[18:48:04] <Jafar> But Crystal Lining is what I'm saving up for :P
[18:48:05] <ShinyKnight> The Roast Beef Lining is starting to spoil... D:
[18:48:07] <Van_Buren> Whats everyone looking at?
[18:48:08] <Jafar> omgyay!
[18:48:11] <Frank_n_Michael> 15 minutes~~ yay
[18:48:18] <Yonkey> van: http://www.tsl-game.com/media/wallpapers/
[18:48:21] <TribeHasSpoken> You mean Darth Vader is Luke Skywalker's father?
[18:48:21] <JasonVictor> http://www.tsl-game.com/media/wallpapers/
[18:48:27] <Van_Buren> Ah thanks
[18:48:33] <Vertius> Alexander has murder in his eyes in his wallpaper...
[18:48:37] <oldbushie> TSL: Ten Silly Lemmings
[18:48:44] <Kokocat> ahh, doing it at the end of Chamber, Neil?
[18:48:46] <Raforver> omgyay!
[18:48:46] <Zelly> omgyay!
[18:48:47] <Yonkey> tribe: nah, I think that's Cedric actually ;)
[18:48:48] <Austin_Haynes_Music> There's also new music....http://www.tsl-game.com/media/music/cd/
[18:48:48] <Kevin_B> there are way more than 10
[18:48:48] <Zelly> lol
[18:48:55] <Yonkey> Koko: yep Suffer!
[18:48:57] <Yonkey> hehehe
[18:49:02] <Kokocat> omgyay!
[18:49:06] <Jafar> You know what the Trio pic reminds me of all the sudden? :P
[18:49:08] <Jafar> Sonic Heroes :P
[18:49:09] <Frank_n_Michael> lol
[18:49:09] <D omgyay!
[18:49:15] <Yonkey> and it actually crashed a lot today too hahah
[18:49:16] <Jafar> Team Daventry omgyay!
[18:49:17] <Raforver> omgyay!
[18:49:20] <Yonkey> love the irony :P
[18:49:25] <Kokocat> lol omgyay!
[18:49:26] <Raforver> ;P
[18:49:32] <Jollo> haha funny
[18:49:36] <Katie_H> did i miss the RD line about cesar's favorite imagery? ;)
[18:49:38] <Dark-daventry> crystal lining?
[18:49:42] <Frank_n_Michael> I'm so proud my computer hasn't crashed during this chat!
[18:49:45] <Dark-daventry> Am I missing something....
[18:49:46] <Yonkey> i'm not sure katie.. i'll have to check the logs later heheh
[18:49:50] <Cesar_Bittar> RD line?
[18:49:51] <Jafar> It's just a joke
[18:49:53] <Jafar> Don't worry about it :P
[18:49:54] <Yonkey> !rd
[18:49:54] <YonkMod> Release Date: [[[[[[[[ When?  When people stop asking that question ]]]]]]]]
[18:49:59] <Yonkey> :)
[18:50:02] <Yonkey> that rd line
[18:50:03] <Yonkey> heheh
[18:50:04] <Dark-daventry> thought so!
[18:50:04] <Zelly> mine almost had another strke
[18:50:14] <Vertius> I missed an hour of this event. I can't believe that I forgot about it!
[18:50:20] <Frank_n_Michael> lol
[18:50:25] <Frank_n_Michael> ;D
[18:50:32] <Yonkey> Vertius: we'll be posting the chatlog shortly, and I'll send out a newsletter tonight
[18:50:34] <Dark-daventry> I didn't forget! I was at work!
[18:50:36] <Zelly> You forgot!!!!:o
[18:50:36] <Yonkey> to all those who weren't able to attend
[18:50:41] <Dark-daventry> I'm glad I got here in time though!
[18:50:56] <Kevin_B> is the kq companion still being published anywhere?
[18:50:57] <YonkMod> Release Date: [[[[[[[[ When?  When Graham and Valanice appear in celebrity deathmatch against Alexander and Rosella ]]]]]]]]
[18:50:59] <Yonkey> so, what's everyone's favourite wallpaper? :P
[18:51:02] <NRGFORCE> Time, time shall never forget when lights turn to shadow and fade
[18:51:03] <Deloria> omgyay!
[18:51:05] <Jafar> Trio :P
[18:51:07] <Rosella> omgyay!
[18:51:07] <Frank_n_Michael> Me and my little brother Michael are lookin so forward to the BIG gift!
[18:51:13] <Rosella> Rosella's! :P
[18:51:13] <RemyWijngaart> @ Yonkey Trio
[18:51:14] <Kokocat> I think the Rosella one :) though I love the Valanice one as well
[18:51:15] <xerxes> last one is my favourite
[18:51:15] <Kyo024> I think you can find it used on Amazon
[18:51:16] <Katie_H> It's a PONY!!!
[18:51:17] <Vertius> TRIO!
[18:51:21] <oldbushie> I so can't wait for my entry to be seen, for the rpesent contest
[18:51:21] <TSLGuest175> graham evolution
[18:51:22] <Dark-daventry> I'd pay to see that celebrity death match!
[18:51:23] <Katie_H> okay. it's not a pony.
[18:51:28] <Deloria> omgyay!
[18:51:29] <Frank_n_Michael> Will Valanice be playable in any of the 3 arts?
[18:51:30] <NRGFORCE> yeah trio :)
[18:51:31] <Cesar_Bittar> !next
[18:51:31] <YonkMod> Rosella wants to ask: Can I have my voice back? omgyay! It was stolen when I asked a question (or 4 :P)
[18:51:34] <Frank_n_Michael> *parts/
[18:51:36] <Jollo> oohh I'd pay to see that...
[18:51:37] <Jafar> Graham was also cool
[18:51:38] <Cesar_Bittar> LMAO
[18:51:38] <Cesar_Bittar> no
[18:51:42] <Cesar_Bittar> it belongs to me now
[18:51:43] <Yonkey> LOL
[18:51:43] <Kevin_B> I'm partial to alexander...for my own reasons
[18:51:46] <Jafar> The way he's putting on his hat omgyay!
[18:51:47] <Rosella> Well, Deloria helped. :P
[18:51:48] <Zelly> lol
[18:51:54] <peterspear> Technically, it's still in print. In reality, it's nowhere to be found anymore
[18:51:59] <Rosella> After you say !next and it un-voices me? :P
[18:52:00] <Raforver> HAHAHAHAH
[18:52:00] * TSLGuest852 is now known as Trakker
[18:52:03] <Cesar_Bittar> !next
[18:52:03] <YonkMod> Rod wants to ask: Since VU has final say on the release, there is no way for you to say for sure when TSL will be released. However, will you let us know when you submit it to VU, and how far away roughly that is?(double barreled question-sorry^^;)
[18:52:04] * YonkMod sets mode: +v-v Rod Rosella
[18:52:15] <peterspear> Used, maybe
[18:52:16] <Rosella> Meh, whatever. :P
[18:52:18] <Cesar_Bittar> yes, we'll let you guys know ;)
[18:52:19] <Jollo> I still have my copy on my bookshelf...
[18:52:23] <Zelly> I was never unvoiced after my question :P
[18:52:29] <Kyo024> I still have my copy, too.
[18:52:33] <Rosella> omgyay!
[18:52:33] <Cesar_Bittar> !next
[18:52:33] <YonkMod> Frank_Michaels wants to ask: What is everyone's favorite KQ game? What game gave them their greatest insperation and why?
[18:52:34] * YonkMod sets mode: -v Rod
[18:52:36] <Kokocat> *unvoices Zelly* :P
[18:52:37] <Yonkey> we might let you know, but then you'll be spamming VU :P
[18:52:39] <Raforver> omgyay!
[18:52:40] <Rosella> Nice, Zelly. :P
[18:52:43] <Katie_H> Oooo..good one
[18:52:45] * Jafar sets mode -v on Zelly
[18:52:46] <Jafar> Or not :P
[18:52:49] <Cesar_Bittar> King's Quest VI :)
[18:52:51] <TSLGuest175> so...how far off is the date when you'll be sending it?
[18:52:52] <Raforver> omgyay!
[18:52:52] <Richard_F> KQ5 and KQ6
[18:52:52] <Yonkey> for me, KQ6 :)
[18:52:53] <Farquhar> I've seen it for sell used on Amazon
[18:52:56] <Kevin_B> Kings Quest 1
[18:52:57] <Zelly> lol
[18:53:00] <Richard_F> 6 just had the best story of all of them
[18:53:05] <Katie_H> I did love KQ6, but I also loved Rosella in KQ4.
[18:53:05] * Yonkey sets mode: +m
[18:53:05] <Raforver> hehehe
[18:53:05] <Richard_F> and the isles all had their own style
[18:53:16] <Richard_F> 5 was just cool because of the better graphics and interface
[18:53:29] <Richard_F> plus all the snow screens were really cool
[18:53:34] <Katie_H> I got to write for Rosella more than the other characters, so when she's playable in Part 1, I hope everyone enjoys playing her now as much as then!
[18:53:36] <Cesar_Bittar> outside King's Quest, the games that inspired me to write this story... final fantay, beyong good and evil... and sometimes even movies like finding nemo, and broken saints
[18:53:36] <Kevin_B> 6 had the best story, 1 was just...I don't know...just so different from anything that came before
[18:54:00] <Cesar_Bittar> part 2 *
[18:54:01] <Yonkey> oh i missed the second part. KQ6 I liked the most due to its storyline, graphics for its time
[18:54:05] <Yonkey> the manual too was awesome
[18:54:09] <Katie_H> she's got spunk. I love that in heroines!
[18:54:17] <Richard_F> I remember having all the treasures in my inventory in kq1 and drowning on my way back to the castle
[18:54:21] <Katie_H> oops, yeah, part
[18:54:21] <Katie_H> 2
[18:54:25] <Owen_M> KQ3 for me:)
[18:54:28] <Richard_F> becasue i didn't type the word swim fast enough
[18:54:30] <Richard_F> good times
[18:54:33] <Cesar_Bittar> hahahah
[18:54:37] <Owen_M> Mainly because its the only one ive played:P
[18:54:39] <Kevin_B> haha, drowning was awesome when you just kept typing siwm
[18:54:48] <Kevin_B> siwm siwm siwm...dang it!
[18:54:57] <Cesar_Bittar> !next
[18:54:57] <YonkMod> Depthlord wants to ask: Is it possible for you to work in sequels for more sierra classics? Perhaps teaming along with Jane Jensen to make a GK4 with the permission of Vivendi? :D
[18:54:58] * YonkMod sets mode: +v Depthlord
[18:55:06] <Cesar_Bittar> never!!!!
[18:55:07] <Cesar_Bittar> LOL
[18:55:11] <Katie_H> oooooo Gabriel Knight....
[18:55:19] <Richard_F> That would be cool
[18:55:19] <Cesar_Bittar> OOOHHH
[18:55:26] <Katie_H> I'd love that! Don't know how feasible it is, but I'm a big GK fan too
[18:55:29] <Richard_F> but i think after this one were sticking to more commercial projects
[18:55:34] <Katie_H> Ces, CAL JANE JENSEN NOW!
[18:55:37] <Katie_H> CALL even!
[18:55:39] <Cesar_Bittar> I'd love to do Gk4, but I don't know how able we would be, or personally how able I would be.
[18:55:42] <Richard_F> if there is commercial interest in reviving it we'ed be happy to help though
[18:55:44] <Cesar_Bittar> GK is my favorite series ever
[18:55:45] <Depthlord> haha
[18:55:46] <Depthlord> well
[18:55:54] <Depthlord> jane would write the story
[18:56:01] <Depthlord> and you might do the game...
[18:56:07] <Katie_H> I love the supernatural stuff that GK deals with.
[18:56:10] <Cesar_Bittar> yes, if she writes it, I'd love to work on a game like that
[18:56:11] <Yonkey> it would be great working with Jane, just as it would be with Roberta... but I'm not sure how the legality works with all that
[18:56:14] <Cesar_Bittar> even tho it'd be spoilt for me !
[18:56:15] <Cesar_Bittar> :)
[18:56:17] <Deloria> There's actually a petition for GK4 somewhere. :P
[18:56:36] <Dephlord> haha, yeah i wouldnt like to work on gk4 because of the spoilers
[18:56:38] <Cesar_Bittar> but yeah, we NEED a GK4!!!
[18:56:42] <Katie_H> well, if that one works as well as the Save KQIX one did, I'd love to be a part of it! heh
[18:56:50] <Yonkey> ok enough GK talk, this is TSL :P
[18:56:54] <Yonkey> ;)
[18:56:57] <Katie_H> right right
[18:56:57] <Cesar_Bittar> !next
[18:56:57] <YonkMod> SorceressSwift wants to ask: Are there any innovative features in the game?
[18:56:59] * YonkMod sets mode: +v-v SorceressSwift Depthlord
[18:56:59] <Katie_H> next!
[18:57:03] <Kokocat> *loved the KQ9 petition talk*
[18:57:10] <Yonkey> in the demo you mean, or overall?
[18:57:12] * Raforver pays Neil in cheese cakes omgyay!
[18:57:15] <SorceressSwift> overall
[18:57:18] <Cesar_Bittar> overall?
[18:57:23] <SorceressSwift> yes, overall
[18:57:28] <Richard_F> yes, espescially in part 2
[18:57:35] <Richard_F> we have some cool stuff planned for that one
[18:57:43] <Cesar_Bittar> we released a single :) not many games release singles :P
[18:57:55] <Richard_F> part 1 will feel very much like the original kqs since its meant to be the nostalgic chapters
[18:58:00] <Cesar_Bittar> if time allows, we'll do some innovating stuff in 1
[18:58:03] <Yonkey> we're innovative in the sense that no other successful KQ game has been made that's 3D
[18:58:28] <Yonkey> as well, we incorporate many cinematic elements into the game, through plot, artwork, sequences, and so forth
[18:58:47] <SorceressSwift> k, thanks for answering. btw, for my previous question, i was asking in terms of disksize of the demo
[18:58:57] <Yonkey> many commercial games don't have the time or energy to invest in making games like that ;) that's how it sets ours apart
[18:58:59] <Cesar_Bittar> I do have a lot of innovatives idea in my head, but we need an investor ;)
[18:59:00] <Tina_O> I must be off now
[18:59:08] <Raforver> XB
[18:59:10] <Yonkey> cya tina :)
[18:59:12] <Raforver> See ya Tina
[18:59:15] <D cya. :)
[18:59:16] <Cesar_Bittar> !next
[18:59:16] <YonkMod> RemyWijngaart wants to ask: Will we see the bookshop owner or the pawnshopper from KQVI?
[18:59:17] * YonkMod sets mode: +v-v RemyWijngaart SorceressSwift
[18:59:19] <Tina_O> see you
[18:59:23] <Cesar_Bittar> yup
[18:59:27] <Cesar_Bittar> both of them are in
[18:59:31] <Yonkey> you will, but not in the demo ;)
[18:59:31] <Cesar_Bittar> plus a bunch of others :)
[18:59:40] <Cesar_Bittar> !next
[18:59:40] <YonkMod> TribeHasSpoken wants to ask: In terms of the game's humor, are there any little references that only community members would understand?
[18:59:47] <RemyWijngaart> yes! That's great! I loved the pawnshopper
[18:59:49] <Cesar_Bittar> a bit
[18:59:51] <Cesar_Bittar> here and there
[18:59:59] <Yonkey> i would actually love for us to add a Suffer! into the game
[19:00:05] <Owen_M> lol
[19:00:06] <Raforver> ;P
[19:00:07] <Richard_F> there are little references that only old school gamers will understand fully too
[19:00:08] <Cesar_Bittar> not much, because obscure references are not great when appealing to a mass market
[19:00:09] <Yonkey> i'm not sure how that would work 3D-wise though :P
[19:00:11] <Richard_F> we thought of everyone
[19:00:16] <TribeHasSpoken> That's exactly what I was thinking when I wrote the question, Neil
[19:00:17] <Kevin_B> maybe a Suffer! character animation
[19:00:21] <Yonkey> hehe
[19:00:30] <Cesar_Bittar> but yes,a bit here and there
[19:00:33] <Yonkey> he's like our trademark, so he's gotta be in there somehow :P
[19:00:34] <Raforver> or Neil being eaten by a suffer smilie XB
[19:00:41] <Yonkey> lol
[19:00:41] <Cesar_Bittar> !next
[19:00:41] <YonkMod> oldbushie wants to ask: Cesar, what games (like Final Fantasy) influenced you the most when writing the script for TSL?
[19:01:02] <oldbushie> twas sort of answered earlier but I was curious about it more in detail
[19:01:03] <Cesar_Bittar> probably 8 and 10 which are my favorites :)
[19:01:16] <Yonkey> !next
[19:01:16] <YonkMod> TSLGuest175 wants to ask: what exactly makes this event so "major?" any announcements you want to share with us? :)
[19:01:17] * YonkMod sets mode: +v-v TSLGuest175 oldbushie
[19:01:18] <Raforver> omgyay!
[19:01:25] <Cesar_Bittar> lol
[19:01:26] <Yonkey> hahahah
[19:01:30] <Kokocat> too funny omgyay!
[19:01:33] <Raforver> *caugh*DEMO*caugh* omgyay!
[19:01:33] <Yonkey> yes, the biggest announcement of all
[19:01:36] <RemyWijngaart> lol
[19:01:38] <Cesar_Bittar> !next
[19:01:38] <YonkMod> Alex wants to ask: Can you divulge any details at all about future POS productions post TSL?
[19:01:40] <Kokocat> the wallpapers, right? :P
[19:01:48] <Cesar_Bittar> hmmm
[19:01:59] <Richard_F> They may not be all advanture games
[19:02:02] <Alex> :D woo there it is
[19:02:03] <Cesar_Bittar> I mentioned I was working on a script thaqt may or may not be turned into something
[19:02:11] <Richard_F> there are other classic game styles we want to look into
[19:02:14] <Yonkey> actually i think maybe we should stop the questions now, since it's 7pm. Any other questions may be asked in our forum at http://www.tsl-game.com/forum/
[19:02:24] <Cesar_Bittar> it has to do with an idea that spawn from going back and forth stuff with katie
[19:02:24] <Deloria> Aw.
[19:02:31] <Katie_H> ahh that one
[19:02:32] <Deloria> What about the demo link? :P
[19:02:32] <Katie_H> :)
[19:02:38] <Cesar_Bittar> and it has to do with a race of magical bird like creatures
[19:02:43] <Katie_H> ahhh not that one
[19:02:48] <Say> The rest of the questions can be posted and I will get to them eventually
[19:02:53] <Cesar_Bittar> and a fantastic world
[19:02:55] <Alex> wow...didnt see that coming!
[19:02:55] <Yonkey> yes
[19:02:57] <Raforver> omgyay!
[19:02:58] <YonkMod> Release Date: [[[[[[[[ When?  When Bill Gates buys us each a Ferrari, and small island. “He has the money to do so” ::) ]]]]]]]]
[19:03:02] <Katie_H> hehe
[19:03:04] <Yonkey> we will answer all questions, when asked in the Forum :)
[19:03:09] <Raforver> full of flying Neils ;)
[19:03:14] <Katie_H> quite a few details and decisions to still be figured out on that story. :)
[19:03:16] <Yonkey> of course, you may get a Suffer! for an answer, but it's an answer ;)
[19:03:19] <Yonkey> :P
[19:03:19] <Cesar_Bittar> yes
[19:03:24] <ShinyKnight> Yonkey: I got my Ferrari in the mail yesterday... What happened to yours? D:
[19:03:24] <Kevin_B> Suffer!
[19:03:28] <Yonkey> lol
[19:03:30] <Katie_H> haha
[19:03:32] <Cesar_Bittar> there also may be stories on Tigroat
[19:03:32] <Deloria> omgyay!
[19:03:33] <Cesar_Bittar> and Unique
[19:03:39] <Raforver> in a wierd demented away, yes ::)
[19:03:40] <Yonkey> !next
[19:03:40] <YonkMod> TSLGuest028 wants to ask: is there a release date. and will there be a demo?
[19:03:41] * YonkMod sets mode: -v Alex
[19:03:42] <Katie_H> weeeeeee!
[19:03:42] <Cesar_Bittar> sort of spin-offs
[19:03:43] <Yonkey> 2 more after this
[19:03:46] <Raforver> way*
[19:03:46] <Kokocat> omgyay!
[19:03:48] <Katie_H> (I had to say it at some point!)
[19:03:50] <Yonkey> there is a demo :)
[19:03:54] <Yonkey> and release date?
[19:03:59] <Yonkey> !rd
[19:03:59] <YonkMod> Release Date: [[[[[[[[ When?  Sorry, got disconnected *stabs router* ]]]]]]]]
[19:04:01] <Cesar_Bittar> and there is a release date too
[19:04:01] <Cesar_Bittar> lol
[19:04:04] <Katie_H> hahaha
[19:04:04] <Yonkey> omgyay!
[19:04:06] <Cesar_Bittar> we just don't know where we put it
[19:04:08] <Raforver> omgyay!
[19:04:08] <Yonkey> !next
[19:04:08] <YonkMod> TSLGuest852 wants to ask: Amazon just updated the release dates for the upcoming Sierra collections to Aug 4. Any TSL involvement or other info on the collections?
[19:04:21] <Yonkey> no, we are not involved with the Sierra Compilations
[19:04:22] <Richard_F> None
[19:04:34] <Cesar_Bittar> we don't know whats up with that
[19:04:46] <Yonkey> I dont even think they discussed them in any of our negotiations
[19:04:49] <Cesar_Bittar> !next
[19:04:49] <YonkMod> Pegasus wants to ask: <would you release som bloopers or other funny mistakes >
[19:04:50] * YonkMod sets mode: +v Pegasus
[19:04:57] <Cesar_Bittar> !next
[19:04:57] <YonkMod> Farquhar wants to ask: <Once all three parts have been released, are you going to find it difficult to move on from TSL seeing as it has been a part of your lives for so long, or will you be grateful to have finally gotten the job done? Or both? LOL>
[19:04:58] * YonkMod sets mode: +v-v Farquhar Pegasus
[19:04:58] <Yonkey> yup :)
[19:05:11] <Katie_H> I think a little of both. ;)
[19:05:11] <Cesar_Bittar> yes
[19:05:13] <Yonkey> ok this is the last question guys
[19:05:19] <Yonkey> answer it well :P
[19:05:20] <Richard_F> I look forward to moving on but getting there is half the fun
[19:05:22] <Cesar_Bittar> a little bit of both
[19:05:28] <Cesar_Bittar> I think we'll find something else to work on
[19:05:31] <Richard_F> we've learned at lot and thats been the best reward possible
[19:05:32] <Cesar_Bittar> we definetely will
[19:05:34] <Owen_M> I think we'd be sad to see it go to some degree, but there would be an incredible sense of accomplishment too:)
[19:05:39] <Cesar_Bittar> as our idea is to go commerical at some point
[19:05:49] <Katie_H> Exactly! It'll always be special to all of us, but it'll be exciting to see what comes next!
[19:06:15] <Cesar_Bittar> TSL is our second home
[19:06:20] <Cesar_Bittar> and I think it'll always be :)
[19:06:32] <Cesar_Bittar> !view
[19:06:32] <YonkMod> There are 9 people waiting in the queue. TSLGuest507 is next.
[19:06:34] <Richard_F> some long lasting friendships were formed here
[19:06:42] <Cesar_Bittar> let's see what are the 9 questions i queue
[19:06:49] <Richard_F> it is a special time
[19:06:57] <Cesar_Bittar> can't promise we'll asnswer them
[19:06:59] <Cesar_Bittar> but let's see em
[19:07:00] <Cesar_Bittar> :)
[19:07:05] <Cesar_Bittar> !next
[19:07:05] <YonkMod> TSLGuest507 wants to ask: <What is the link for the demo?>
[19:07:06] * YonkMod sets mode: -v Farquhar
[19:07:10] <Cesar_Bittar> !next
[19:07:10] <YonkMod> TSLGuest125 wants to ask: Will Crispin make an Apperance in TSL?
[19:07:10] * YonkMod sets mode: +v TSLGuest125
[19:07:12] <Raforver> HAHAHAHAH omgyay!
[19:07:16] <Cesar_Bittar> crispin?
[19:07:18] <Cesar_Bittar> maybe :)
[19:07:19] <Katie_H> from KQ5
[19:07:22] <Cesar_Bittar> !next
[19:07:22] <YonkMod> DMDisSoLate wants to ask: <What's new>
[19:07:22] <Richard_F> who's crispin?
[19:07:22] * YonkMod sets mode: +v-v DMDisSoLate TSLGuest125
[19:07:25] <Kokocat> just skip over that question, huh? about the demo
[19:07:27] <Cesar_Bittar> the wizard
[19:07:28] <Katie_H> oh...thought you forgot who he was for a sec!
[19:07:29] <Katie_H> haha
[19:07:30] <Say> yeah, he will do a strip tease to rosella
[19:07:31] <Yonkey> ok guys, we've reached the end of the Q&A
[19:07:34] <Katie_H> eewww
[19:07:37] <ShinyKnight> Whoa...
[19:07:40] <RemyWijngaart> Well, this was a great event. I'm glad I made it! Thank you for inviting me.
[19:07:40] <TribeHasSpoken> No, not Crispin. You know who'd have to tag along
[19:07:42] <Yonkey> I'd like to thank everyone for coming: Fans, Press, Team :)
[19:07:42] <ShinyKnight> THAT'S the big present?!
[19:07:42] <Cesar_Bittar> !next
[19:07:42] <YonkMod> Frank_n_Michael wants to ask: Is Valanice playable in any of the 3 parts, or just Graham, Alex, Rosella?
[19:07:43] * YonkMod sets mode: +v-v Frank_n_Michael DMDisSoLate
[19:07:44] <ShinyKnight> D:
[19:07:49] <Cesar_Bittar> no, she isn't
[19:07:50] <Richard_F> No she's not
[19:07:52] <Richard_F> but there is a reason why
[19:07:54] <Yonkey> and here is what you've all been waiting for....
[19:07:55] <Cesar_Bittar> but you may be able to control her at points
[19:08:02] <Yonkey> http://www.tsl-game.com/trilogy/
[19:08:02] <Yonkey> http://www.tsl-game.com/trilogy/
[19:08:02] <Yonkey> http://www.tsl-game.com/trilogy/
[19:08:03] <Cesar_Bittar> that too :)
[19:08:06] <Cesar_Bittar> !next
[19:08:06] <YonkMod> Rod wants to ask: First of all I want to say I admire and respect the POS team and will support them in any future endevours. With that said, does the POS team plan to stick to adventure gaming for future projects?
[19:08:06] <Yonkey> omgyay!
[19:08:06] * YonkMod sets mode: +v-v Rod Frank_n_Michael
[19:08:07] <johnnny_L> DEMO!!!!!!!!!!!!!
[19:08:12] <Kokocat> gonna say anything about the demo, Neil?
[19:08:16] <Katie_H> Awww, thanks Rod!
[19:08:16] <Yonkey> oh right
[19:08:18] <Yonkey> before i open it up
[19:08:24] <Cesar_Bittar> it depends on what we want to do in the future
[19:08:26] <Katie_H> I think Cez just answered that one, though. :)
[19:08:28] <Yonkey> we had several beta testers that helped us :)
[19:08:32] <Cesar_Bittar> but it doesn't necessarily needs to be adventure
[19:08:36] <ShinyKnight> Downloading! Suffer!
[19:08:36] <Cesar_Bittar> we want to try different things
[19:08:39] <Yonkey> I'd like to thank Koko and Deloria for beta testing
[19:08:41] <Cesar_Bittar> !next
[19:08:41] <YonkMod> DogsOfWar wants to ask: Will the royal family of Daventry EVER be happy?
[19:08:42] * YonkMod sets mode: +v-v DogsOfWar Rod
[19:08:47] <Yonkey> as well Brian, Cesar and others in the team
[19:08:47] <Cesar_Bittar> hahahahhaa
[19:08:48] <Kokocat> :D
[19:08:48] <Deloria> Was glad to help. ;D
[19:08:49] <Cesar_Bittar> maybe
[19:08:50] <Cesar_Bittar> :)
[19:08:51] <Richard_F> Okay guys gotta go
[19:08:52] <Cesar_Bittar> !next
[19:08:52] <YonkMod> Linnau wants to ask: Are the puzzles in the game more KQ classic puzzles in nature, or more Myst-like?
[19:08:53] * YonkMod sets mode: +v-v Linnau DogsOfWar
[19:08:57] <Kokocat> I loved getting to help test it :)
[19:08:57] <Richard_F> enjoy the demo
[19:09:03] <Kevin_B> server crash anticipated in T-10
[19:09:04] <Kevin_B> ...
[19:09:06] <Deloria> What she said. :)
[19:09:07] <Cesar_Bittar> more KQ style, but there's a bit of myst here and there
[19:09:09] <Katie_H> LOL
[19:09:14] <Cesar_Bittar> !next
[19:09:14] <YonkMod> Rosella wants to ask: Is Cuatokomacen in the demo!? O.O
[19:09:14] * YonkMod sets mode: +v-v Rosella Linnau
[19:09:14] <Vertius> Incredible. I just checked that section a minute ago, and nothing!
[19:09:19] <Yonkey> no he's not
[19:09:20] <Yonkey> !next
[19:09:20] <YonkMod> There is no one waiting in the queue. :oIf someone would like to a question, please type:/msg YonkMod !ask <your question>.
[19:09:20] * YonkMod sets mode: -v Rosella
[19:09:22] <ShinyKnight> Tutorial for those of who've never played a KQ game?
[19:09:25] <Yonkey> !stop
[19:09:25] <YonkMod> TSL Chamber - Moderation mode disabled
[19:09:25] * YonkMod sets mode: -m
[19:09:32] <oldbushie> yayyy
[19:09:32] <Yonkey> thanks again everyone :)
[19:09:34] <RemyWijngaart> Well, this was a great event. I'm glad I made it! Thank you for inviting me.
[19:09:36] <oldbushie> *claims first dibs*
[19:09:38] <Katie_H> thanks so much for coming!!!!!
[19:09:39] <Jafar> You're welcome! ;D
[19:09:40] <JasonVictor> Thanks for inviting me!
[19:09:42] <Yonkey> thanks Remy :)
[19:09:43] <Katie_H> and for support at all times. :)
[19:09:44] <Vertius> Great! I'll download that tomorrow!
[19:09:47] <Say> Bye everyone, see you at the forum! :)
[19:09:49] <Owen_M> Thanks for coming everyone:)
[19:09:50] <Dephlord> this was very interesting
[19:09:50] <Raforver> omgyay!
[19:09:52] <Say> Thank you for coming!
[19:09:52] <Zelly>  YAY demo
[19:09:53] <Depthlord> bye guys
[19:09:54] <Jafar> Kicking party? omgyay!
[19:09:55] <xerxes> thanks!!!
[19:09:55] <Say> kicking out party?
[19:09:57] <Say> yay!
[19:09:57] <Cesar_Bittar> Thank you for coming everyone!!!!
[19:09:57] <Cesar_Bittar> :D
[19:09:58] <Yonkey> LOL
[19:09:59] <Jafar> omgyay!
[19:09:59] <galronthemystic> thanks
[19:09:59] <Rod> Thanks all^^
[19:10:00] <Raforver> See ya'll at the forums omgyay!
[19:10:00] <copycat> I'll d/l once I reboot in Window$
[19:10:00] <Vertius> Bye! Thanks for the event!
[19:10:01] <oldbushie> lol
[19:10:02] * Cesar_Bittar was kicked by Say (Say)
[19:10:03] <JasonVictor> Bye everyone!
[19:10:04] <Jafar> Me and Say are on the same level omgyay!
[19:10:04] * Jafar was kicked by Deloria (Deloria)
[19:10:05] <Say> :P
[19:10:05] <TribeHasSpoken> I'm downloading it now, but won't have time to play it today
[19:10:05] <Yonkey> HAHAHAHAHAHAHAH
[19:10:06] <JasonVictor> exit
[19:10:07] <Austin_Haynes_Music> Ciao!

 

 

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